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path: root/src/server/sv_init.cpp
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2013 Darklegion Development
Copyright (C) 2012-2018 ET:Legacy team <mail@etlegacy.com>
Copyright (C) 2015-2019 GrangerHub

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, see <https://www.gnu.org/licenses/>

===========================================================================
*/

#include "server.h"

#include "qcommon/cvar.h"

// Attack log file is started when server is init (!= sv_running 1!)
// we even log attacks when the server is waiting for rcon and doesn't run a map
int attHandle = 0; // server attack log file handle

char alternateInfos[2][2][BIG_INFO_STRING];

/*
===============
SV_SendConfigstring

Creates and sends the server command necessary to update the CS index for the
given client
===============
*/
static void SV_SendConfigstring(client_t *client, int i)
{
    const char *configstring;
    int maxChunkSize = MAX_STRING_CHARS - 24;
    int len;

    if (sv.configstrings[i].restricted &&
        Com_ClientListContains(&sv.configstrings[i].clientList, client - svs.clients))
    {
        // Send a blank config string for this client if it's listed
        SV_SendServerCommand(client, "cs %i \"\"\n", i);
        return;
    }

    if (i <= CS_SYSTEMINFO && client->netchan.alternateProtocol != 0)
    {
        configstring = alternateInfos[i][client->netchan.alternateProtocol - 1];
    }
    else
    {
        configstring = sv.configstrings[i].s;
    }

    len = strlen(configstring);

    if (len >= maxChunkSize)
    {
        int sent = 0;
        int remaining = len;
        const char *cmd;
        char buf[MAX_STRING_CHARS];

        while (remaining > 0)
        {
            if (sent == 0)
            {
                cmd = "bcs0";
            }
            else if (remaining < maxChunkSize)
            {
                cmd = "bcs2";
            }
            else
            {
                cmd = "bcs1";
            }
            Q_strncpyz(buf, &configstring[sent], maxChunkSize);

            SV_SendServerCommand(client, "%s %i \"%s\"\n", cmd, i, buf);

            sent += (maxChunkSize - 1);
            remaining -= (maxChunkSize - 1);
        }
    }
    else
    {
        // standard cs, just send it
        SV_SendServerCommand(client, "cs %i \"%s\"\n", i, configstring);
    }
}

/*
===============
SV_UpdateConfigstrings

Called when a client goes from CS_PRIMED to CS_ACTIVE.  Updates all
Configstring indexes that have changed while the client was in CS_PRIMED
===============
*/
void SV_UpdateConfigstrings(client_t *client)
{
    for (int i = 0; i < MAX_CONFIGSTRINGS; i++)
    {
        // if the CS hasn't changed since we went to CS_PRIMED, ignore
        if (!client->csUpdated[i]) continue;

        // do not always send server info to all clients
        if (i == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO))
        {
            continue;
        }

        SV_SendConfigstring(client, i);
        client->csUpdated[i] = false;
    }
}

/*
===============
SV_SetConfigstring

===============
*/
void SV_SetConfigstring(int idx, const char *val)
{
    bool modified[3] = {false, false, false};
    int i;
    client_t *client;

    if (idx < 0 || idx >= MAX_CONFIGSTRINGS)
    {
        Com_Error(ERR_DROP, "SV_SetConfigstring: bad idx %i", idx);
    }

    if (!val)
    {
        val = "";
    }

    if (idx <= CS_SYSTEMINFO)
    {
        for (i = 1; i < 3; ++i)
        {
            char info[BIG_INFO_STRING];

            Q_strncpyz(info, val, sizeof(info));
            if (idx == CS_SERVERINFO)
            {
                Info_SetValueForKey_Big(info, "protocol", (i == 1 ? "70" : "69"));
            }
            else if (i == 2)
            {
                Info_SetValueForKey_Big(info, "sv_paks", Cvar_VariableString("sv_alternatePaks"));
                Info_SetValueForKey_Big(info, "sv_pakNames", Cvar_VariableString("sv_alternatePakNames"));
                Info_SetValueForKey_Big(info, "sv_referencedPaks", Cvar_VariableString("sv_referencedAlternatePaks"));
                Info_SetValueForKey_Big(
                    info, "sv_referencedPakNames", Cvar_VariableString("sv_referencedAlternatePakNames"));
                Info_SetValueForKey_Big(info, "cl_allowDownload", "1, you should set it yourself");
                if (!(sv_allowDownload->integer & DLF_NO_REDIRECT))
                {
                    Info_SetValueForKey_Big(info, "sv_wwwBaseURL", Cvar_VariableString("sv_dlUrl"));
                    Info_SetValueForKey_Big(
                        info, "sv_wwwDownload", Cvar_VariableString("1, you should set it yourself"));
                }
            }

            if (strcmp(info, alternateInfos[idx][i - 1]))
            {
                modified[i] = true;
                strcpy(alternateInfos[idx][i - 1], info);
            }
        }

        if (strcmp(val, sv.configstrings[idx].s))
        {
            modified[0] = true;
            Z_Free(sv.configstrings[idx].s);
            sv.configstrings[idx].s = CopyString(val);
        }

        if (!modified[0] && !modified[1] && !modified[2])
        {
            return;
        }
    }
    else
    {
        // don't bother broadcasting an update if no change
        if (!strcmp(val, sv.configstrings[idx].s))
        {
            return;
        }

        // change the string in sv
        Z_Free(sv.configstrings[idx].s);
        sv.configstrings[idx].s = CopyString(val);
    }

    // send it to all the clients if we aren't
    // spawning a new server
    if (sv.state == SS_GAME || sv.restarting)
    {
        // send the data to all relevent clients
        for (i = 0, client = svs.clients; i < sv_maxclients->integer; i++, client++)
        {
            if (idx <= CS_SYSTEMINFO && !modified[client->netchan.alternateProtocol])
            {
                continue;
            }

            if (client->state < CS_ACTIVE)
            {
                if (client->state == CS_PRIMED) client->csUpdated[idx] = true;
                continue;
            }
            // do not always send server info to all clients
            if (idx == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO))
            {
                continue;
            }

            SV_SendConfigstring(client, idx);
        }
    }
}

/*
===============
SV_GetConfigstring

===============
*/
void SV_GetConfigstring(int idx, char *buffer, int bufferSize)
{
    if (bufferSize < 1)
    {
        Com_Error(ERR_DROP, "SV_GetConfigstring: bufferSize == %i", bufferSize);
    }
    if (idx < 0 || idx >= MAX_CONFIGSTRINGS)
    {
        Com_Error(ERR_DROP, "SV_GetConfigstring: bad idx %i", idx);
    }
    if (!sv.configstrings[idx].s)
    {
        buffer[0] = 0;
        return;
    }

    Q_strncpyz(buffer, sv.configstrings[idx].s, bufferSize);
}

/*
===============
SV_SetConfigstringRestrictions
===============
*/
void SV_SetConfigstringRestrictions(int idx, const clientList_t *clientList)
{
    int i;
    clientList_t oldClientList = sv.configstrings[idx].clientList;

    sv.configstrings[idx].clientList = *clientList;
    sv.configstrings[idx].restricted = true;

    for (i = 0; i < sv_maxclients->integer; i++)
    {
        if (svs.clients[i].state >= CS_CONNECTED)
        {
            if (Com_ClientListContains(&oldClientList, i) != Com_ClientListContains(clientList, i))
            {
                // A client has left or joined the restricted list, so update
                SV_SendConfigstring(&svs.clients[i], idx);
            }
        }
    }
}

/*
===============
SV_SetUserinfo

===============
*/
void SV_SetUserinfo(int idx, const char *val)
{
    if (idx < 0 || idx >= sv_maxclients->integer)
    {
        Com_Error(ERR_DROP, "SV_SetUserinfo: bad idx %i", idx);
    }

    if (!val)
    {
        val = "";
    }

    Q_strncpyz(svs.clients[idx].userinfo, val, sizeof(svs.clients[idx].userinfo));
    Q_strncpyz(svs.clients[idx].name, Info_ValueForKey(val, "name"), sizeof(svs.clients[idx].name));
}

/*
===============
SV_GetUserinfo

===============
*/
void SV_GetUserinfo(int idx, char *buffer, int bufferSize)
{
    if (bufferSize < 1)
    {
        Com_Error(ERR_DROP, "SV_GetUserinfo: bufferSize == %i", bufferSize);
    }
    if (idx < 0 || idx >= sv_maxclients->integer)
    {
        Com_Error(ERR_DROP, "SV_GetUserinfo: bad idx %i", idx);
    }
    Q_strncpyz(buffer, svs.clients[idx].userinfo, bufferSize);
}

/*
================
SV_CreateBaseline

Entity baselines are used to compress non-delta messages
to the clients -- only the fields that differ from the
baseline will be transmitted
================
*/
static void SV_CreateBaseline(void)
{
    sharedEntity_t *svent;
    int entnum;

    for (entnum = 1; entnum < sv.num_entities; entnum++)
    {
        svent = SV_GentityNum(entnum);
        if (!svent->r.linked)
        {
            continue;
        }
        svent->s.number = entnum;

        //
        // take current state as baseline
        //
        sv.svEntities[entnum].baseline = svent->s;
    }
}

/*
===============
SV_BoundMaxClients

===============
*/
static void SV_BoundMaxClients(int minimum)
{
    // get the current maxclients value
    Cvar_Get("sv_maxclients", "8", 0);

    sv_maxclients->modified = false;

    if (sv_maxclients->integer < minimum)
    {
        Cvar_Set("sv_maxclients", va("%i", minimum));
    }
    else if (sv_maxclients->integer > MAX_CLIENTS)
    {
        Cvar_Set("sv_maxclients", va("%i", MAX_CLIENTS));
    }
}

/*
===============
SV_Startup

Called when a host starts a map when it wasn't running
one before.  Successive map or map_restart commands will
NOT cause this to be called, unless the game is exited to
the menu system first.
===============
*/
static void SV_Startup(void)
{
    if (svs.initialized)
    {
        Com_Error(ERR_FATAL, "SV_Startup: svs.initialized");
    }
    SV_BoundMaxClients(1);

    svs.clients = (client_t *)Z_Malloc(sizeof(client_t) * sv_maxclients->integer);
    if (com_dedicated->integer)
    {
        svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES;
    }
    else
    {
        // we don't need nearly as many when playing locally
        svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES;
    }
    svs.initialized = true;

    // Don't respect sv_killserver unless a server is actually running
    if (sv_killserver->integer)
    {
        Cvar_Set("sv_killserver", "0");
    }

    Cvar_Set("sv_running", "1");

    // Join the ipv6 multicast group now that a map is running so clients can scan for us on the local network.
    NET_JoinMulticast6();
}

/*
==================
SV_ChangeMaxClients
==================
*/
void SV_ChangeMaxClients(void)
{
    int oldMaxClients;
    int i;
    client_t *oldClients;
    int count;

    // get the highest client number in use
    count = 0;
    for (i = 0; i < sv_maxclients->integer; i++)
    {
        if (svs.clients[i].state >= CS_CONNECTED)
        {
            if (i > count) count = i;
        }
    }
    count++;

    oldMaxClients = sv_maxclients->integer;
    // never go below the highest client number in use
    SV_BoundMaxClients(count);
    // if still the same
    if (sv_maxclients->integer == oldMaxClients)
    {
        return;
    }

    oldClients = (client_t *)Hunk_AllocateTempMemory(count * sizeof(client_t));
    // copy the clients to hunk memory
    for (i = 0; i < count; i++)
    {
        if (svs.clients[i].state >= CS_CONNECTED)
        {
            oldClients[i] = svs.clients[i];
        }
        else
        {
            ::memset(&oldClients[i], 0, sizeof(client_t));
        }
    }

    // free old clients arrays
    Z_Free(svs.clients);

    // allocate new clients
    svs.clients = (client_t *)Z_Malloc(sv_maxclients->integer * sizeof(client_t));
    ::memset(svs.clients, 0, sv_maxclients->integer * sizeof(client_t));

    // copy the clients over
    for (i = 0; i < count; i++)
    {
        if (oldClients[i].state >= CS_CONNECTED)
        {
            svs.clients[i] = oldClients[i];
        }
    }

    // free the old clients on the hunk
    Hunk_FreeTempMemory(oldClients);

    // allocate new snapshot entities
    if (com_dedicated->integer)
    {
        svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES;
    }
    else
    {
        // we don't need nearly as many when playing locally
        svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES;
    }
}

/*
================
SV_ClearServer
================
*/
static void SV_ClearServer(void)
{
    int i;

    for (i = 0; i < MAX_CONFIGSTRINGS; i++)
    {
        if (i <= CS_SYSTEMINFO)
        {
            alternateInfos[i][0][0] = alternateInfos[i][1][0] = '\0';
        }
        if (sv.configstrings[i].s)
        {
            Z_Free(sv.configstrings[i].s);
        }
    }
    ::memset(&sv, 0, sizeof(sv));
}

/*
================
SV_TouchCGame

Touch the cgame.qvm so that a pure client can load it if it's in a seperate pk3
================
*/
static void SV_TouchCGame(void)
{
    fileHandle_t f;
    char filename[MAX_QPATH];

    Com_sprintf(filename, sizeof(filename), "vm/%s.qvm", "cgame");
    FS_FOpenFileRead(filename, &f, false);
    if (f)
    {
        FS_FCloseFile(f);
    }
}

/*
================
SV_SpawnServer

Change the server to a new map, taking all connected
clients along with it.
This is NOT called for map_restart
================
*/
void SV_SpawnServer(char *server)
{
    int i;
    int checksum;
    char systemInfo[16384];
    const char *p;

    // shut down the existing game if it is running
    SV_ShutdownGameProgs();

    Com_Printf("------ Server Initialization ------\n");
    Com_Printf("Server: %s\n", server);

    // if not running a dedicated server CL_MapLoading will connect the client to the server
    // also print some status stuff
    CL_MapLoading();

    // make sure all the client stuff is unloaded
    CL_ShutdownAll(false);

    // clear the whole hunk because we're (re)loading the server
    Hunk_Clear();

    // clear collision map data
    CM_ClearMap();

    // init client structures and svs.numSnapshotEntities
    if (!Cvar_VariableValue("sv_running"))
    {
        SV_Startup();
    }
    else
    {
        // check for maxclients change
        if (sv_maxclients->modified)
        {
            SV_ChangeMaxClients();
        }
    }

    // clear pak references
    FS_ClearPakReferences(0);

    // allocate the snapshot entities on the hunk
    svs.snapshotEntities = (entityState_t *)Hunk_Alloc(sizeof(entityState_t) * svs.numSnapshotEntities, h_high);
    svs.nextSnapshotEntities = 0;

    // toggle the server bit so clients can detect that a
    // server has changed
    svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;

    for (i = 0; i < sv_maxclients->integer; i++)
    {
        // save when the server started for each client already connected
        if (svs.clients[i].state >= CS_CONNECTED)
        {
            svs.clients[i].oldServerTime = sv.time;
        }
    }

    // wipe the entire per-level structure
    SV_ClearServer();
    for (i = 0; i < MAX_CONFIGSTRINGS; i++)
    {
        if (i <= CS_SYSTEMINFO)
        {
            alternateInfos[i][0][0] = alternateInfos[i][1][0] = '\0';
        }
        sv.configstrings[i].s = CopyString("");
        sv.configstrings[i].restricted = false;
        ::memset(&sv.configstrings[i].clientList, 0, sizeof(clientList_t));
    }

    // make sure we are not paused
    Cvar_Set("cl_paused", "0");

    // get a new checksum feed and restart the file system
    sv.checksumFeed = (((int)rand() << 16) ^ rand()) ^ Com_Milliseconds();
    FS_Restart(sv.checksumFeed);

    // advertise GPP-compatible extensions
    Cvar_Set("sv_gppExtension", "1");

    CM_LoadMap(va("maps/%s.bsp", server), false, &checksum);

    // set serverinfo visible name
    Cvar_Set("mapname", server);

    Cvar_Set("sv_mapChecksum", va("%i", checksum));

    // serverid should be different each time
    sv.serverId = com_frameTime;
    sv.restartedServerId = sv.serverId;  // I suppose the init here is just to be safe
    sv.checksumFeedServerId = sv.serverId;
    Cvar_Set("sv_serverid", va("%i", sv.serverId));

    // clear physics interaction links
    SV_ClearWorld();

    // media configstring setting should be done during
    // the loading stage, so connected clients don't have
    // to load during actual gameplay
    sv.state = SS_LOADING;

    // load and spawn all other entities
    SV_InitGameProgs();

    // run a few frames to allow everything to settle
    for (i = 0; i < 3; i++)
    {
        VM_Call(sv.gvm, GAME_RUN_FRAME, sv.time);
        sv.time += 100;
        svs.time += 100;
    }

    // create a baseline for more efficient communications
    SV_CreateBaseline();

    for (i = 0; i < sv_maxclients->integer; i++)
    {
        // send the new gamestate to all connected clients
        if (svs.clients[i].state >= CS_CONNECTED)
        {
            char *denied;

            // connect the client again
            denied =
                (char *)VM_ExplicitArgPtr(sv.gvm, VM_Call(sv.gvm, GAME_CLIENT_CONNECT, i, false));  // firstTime = false
            if (denied)
            {
                // this generally shouldn't happen, because the client
                // was connected before the level change
                SV_DropClient(&svs.clients[i], denied);
            }
            else
            {
                // when we get the next packet from a connected client,
                // the new gamestate will be sent
                svs.clients[i].state = CS_CONNECTED;
            }
        }
    }

    // run another frame to allow things to look at all the players
    VM_Call(sv.gvm, GAME_RUN_FRAME, sv.time);
    sv.time += 100;
    svs.time += 100;

    if (sv_pure->integer)
    {
        // the server sends these to the clients so they will only
        // load pk3s also loaded at the server
        p = FS_LoadedPakChecksums(false);
        Cvar_Set("sv_paks", p);
        p = FS_LoadedPakChecksums(true);
        Cvar_Set("sv_alternatePaks", p);
        if (strlen(p) == 0)
        {
            Com_Printf("WARNING: sv_pure set but no PK3 files loaded\n");
        }
        p = FS_LoadedPakNames(false);
        Cvar_Set("sv_pakNames", p);
        p = FS_LoadedPakNames(true);
        Cvar_Set("sv_alternatePakNames", p);

        // if a dedicated pure server we need to touch the cgame because it could be in a
        // seperate pk3 file and the client will need to load the latest cgame.qvm
        if (com_dedicated->integer)
        {
            SV_TouchCGame();
        }
    }
    else
    {
        Cvar_Set("sv_paks", "");
        Cvar_Set("sv_pakNames", "");
        Cvar_Set("sv_alternatePaks", "");
        Cvar_Set("sv_alternatePakNames", "");
    }
    // the server sends these to the clients so they can figure
    // out which pk3s should be auto-downloaded
    p = FS_ReferencedPakChecksums(false);
    Cvar_Set("sv_referencedPaks", p);
    p = FS_ReferencedPakChecksums(true);
    Cvar_Set("sv_referencedAlternatePaks", p);
    p = FS_ReferencedPakNames(false);
    Cvar_Set("sv_referencedPakNames", p);
    p = FS_ReferencedPakNames(true);
    Cvar_Set("sv_referencedAlternatePakNames", p);

    // save systeminfo and serverinfo strings
    Q_strncpyz(systemInfo, Cvar_InfoString_Big(CVAR_SYSTEMINFO), sizeof(systemInfo));
    cvar_modifiedFlags &= ~CVAR_SYSTEMINFO;
    SV_SetConfigstring(CS_SYSTEMINFO, systemInfo);

    SV_SetConfigstring(CS_SERVERINFO, Cvar_InfoString(CVAR_SERVERINFO));
    cvar_modifiedFlags &= ~CVAR_SERVERINFO;

    // any media configstring setting now should issue a warning
    // and any configstring changes should be reliably transmitted
    // to all clients
    sv.state = SS_GAME;

    // send a heartbeat now so the master will get up to date info
    SV_Heartbeat_f();

    Hunk_SetMark();

#ifndef DEDICATED
    if (com_dedicated->integer)
    {
        // restart renderer in order to show console for dedicated servers
        // launched through the regular binary
        CL_StartHunkUsers(true);
    }
#endif

    Com_Printf("-----------------------------------\n");
}

/**
 * @brief SV_WriteAttackLog
 * @param[in] log
 */
void SV_WriteAttackLog(const char *log)
{
    if (attHandle > 0)
    {
        char    string[512]; // 512 chars seem enough here
        qtime_t time;

        Com_RealTime(&time);
        Com_sprintf(string, sizeof(string), "%i/%i/%i %i:%i:%i %s", 1900 + time.tm_year, time.tm_mday, time.tm_mon + 1, time.tm_hour, time.tm_min, time.tm_sec, log);
        (void) FS_Write(string, strlen(string), attHandle);
    }

    if (sv_protect->integer & SVP_CONSOLE)
    {
        Com_Printf("%s", log);
    }
}

/**
 * @brief SV_InitAttackLog
 */
void SV_InitAttackLog()
{
    if (sv_protectLog->string[0] == '\0')
    {
        Com_Printf("Not logging server attacks to disk.\n");
    }
    else
    {
        // in sync so admins can check this at runtime
        FS_FOpenFileByMode(sv_protectLog->string, &attHandle, FS_APPEND_SYNC);

        if (attHandle <= 0)
        {
            Com_Printf("WARNING: Couldn't open server attack logfile %s\n", sv_protectLog->string);
        }
        else
        {
            Com_Printf("Logging server attacks to %s\n", sv_protectLog->string);
            SV_WriteAttackLog("-------------------------------------------------------------------------------\n");
            SV_WriteAttackLog("Start server attack log\n");
            SV_WriteAttackLog("-------------------------------------------------------------------------------\n");
        }
    }
}

/**
 * @brief SV_CloseAttackLog
 */
void SV_CloseAttackLog()
{
    if (attHandle > 0)
    {
        SV_WriteAttackLog("-------------------------------------------------------------------------------\n");
        SV_WriteAttackLog("End server attack log\n");
        SV_WriteAttackLog("-------------------------------------------------------------------------------\n");
        Com_Printf("Server attack log closed    \n");
    }

    FS_FCloseFile(attHandle);

    attHandle = 0;  // local handle
}

/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init(void)
{
    SV_AddOperatorCommands();

    // serverinfo vars
    Cvar_Get("timelimit", "0", CVAR_SERVERINFO);
    Cvar_Get("sv_keywords", "", CVAR_SERVERINFO);
    sv_mapname = Cvar_Get("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
    sv_privateClients = Cvar_Get("sv_privateClients", "0", CVAR_SERVERINFO);
    sv_hostname = Cvar_Get("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE);
    sv_maxclients = Cvar_Get("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);

    sv_minRate = Cvar_Get("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO);
    sv_maxRate = Cvar_Get("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO);
    sv_dlRate = Cvar_Get("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO);
    sv_minPing = Cvar_Get("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO);
    sv_maxPing = Cvar_Get("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO);

    // systeminfo
    Cvar_Get("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM);
    sv_serverid = Cvar_Get("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM);
    sv_pure = Cvar_Get("sv_pure", "1", CVAR_SYSTEMINFO);
#ifdef USE_VOIP
    sv_voip = Cvar_Get("sv_voip", "1", CVAR_LATCH);
    Cvar_CheckRange(sv_voip, 0, 1, true);
    sv_voipProtocol = Cvar_Get("sv_voipProtocol", sv_voip->integer ? "opus" : "", CVAR_SYSTEMINFO | CVAR_ROM);
#endif
    Cvar_Get("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_alternatePaks", "", CVAR_ALTERNATE_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_alternatePakNames", "", CVAR_ALTERNATE_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_referencedAlternatePaks", "", CVAR_ALTERNATE_SYSTEMINFO | CVAR_ROM);
    Cvar_Get("sv_referencedAlternatePakNames", "", CVAR_ALTERNATE_SYSTEMINFO | CVAR_ROM);

    // server vars
    sv_rconPassword = Cvar_Get("rconPassword", "", CVAR_TEMP);
    sv_privatePassword = Cvar_Get("sv_privatePassword", "", CVAR_TEMP);
    sv_fps = Cvar_Get("sv_fps", "40", CVAR_TEMP);
    sv_timeout = Cvar_Get("sv_timeout", "200", CVAR_TEMP);
    sv_zombietime = Cvar_Get("sv_zombietime", "2", CVAR_TEMP);

    sv_allowDownload = Cvar_Get("sv_allowDownload", "0", CVAR_SERVERINFO);
    Cvar_Get("sv_dlURL", "http://downloads.tremulous.net", CVAR_SERVERINFO | CVAR_ARCHIVE);

    sv_protect    = Cvar_Get("sv_protect", "3", CVAR_ARCHIVE);
	sv_protectLog = Cvar_Get("sv_protectLog", "sv_protect.log", CVAR_ARCHIVE);
	SV_InitAttackLog();

    for (int a = 0; a < 3; ++a)
    {
        sv_masters[a][0] = Cvar_Get(va("sv_%smaster1", (a == 2 ? "alt2" : a == 1 ? "alt1" : "")), MASTER_SERVER_NAME, 0);
        for (int i = 1; i < MAX_MASTER_SERVERS; i++)
            sv_masters[a][i] = Cvar_Get(va("sv_%smaster%d", (a == 2 ? "alt2" : a == 1 ? "alt1" : ""), i + 1), "", CVAR_ARCHIVE);
    }

    sv_reconnectlimit = Cvar_Get("sv_reconnectlimit", "3", 0);
    sv_showloss = Cvar_Get("sv_showloss", "0", 0);
    sv_padPackets = Cvar_Get("sv_padPackets", "0", 0);
    sv_killserver = Cvar_Get("sv_killserver", "0", 0);
    sv_mapChecksum = Cvar_Get("sv_mapChecksum", "", CVAR_ROM);
    sv_lanForceRate = Cvar_Get("sv_lanForceRate", "1", CVAR_ARCHIVE);
    sv_rsaAuth = Cvar_Get("sv_rsaAuth", "1", CVAR_INIT | CVAR_PROTECTED);
    sv_schachtmeisterPort = Cvar_Get ("sv_schachtmeisterPort", "1337", CVAR_ARCHIVE);
}

/*
==================
SV_FinalMessage

Used by SV_Shutdown to send a final message to all
connected clients before the server goes down.  The messages are sent immediately,
not just stuck on the outgoing message list, because the server is going
to totally exit after returning from this function.
==================
*/
void SV_FinalMessage(const char *message)
{
    client_t *cl;

    // send it twice, ignoring rate
    for (int j = 0; j < 2; j++)
    {
        int i;
        for (i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++)
        {
            if (cl->state >= CS_CONNECTED)
            {
                // don't send a disconnect to a local client
                if (cl->netchan.remoteAddress.type != NA_LOOPBACK)
                {
                    SV_SendServerCommand(cl, "print \"%s\n\"\n", message);
                    SV_SendServerCommand(cl, "disconnect \"%s\"", message);
                }
                // force a snapshot to be sent
                cl->lastSnapshotTime = 0;
                SV_SendClientSnapshot(cl);
            }
        }
    }
}

/*
================
SV_Shutdown

Called when each game quits,
before Sys_Quit or Sys_Error
================
*/
void SV_Shutdown(const char *finalmsg)
{
    // close attack log
    SV_CloseAttackLog();

    if (!com_sv_running || !com_sv_running->integer)
    {
        return;
    }

    Com_Printf("----- Server Shutdown (%s) -----\n", finalmsg);

    NET_LeaveMulticast6();

    if (svs.clients && !com_errorEntered)
    {
        SV_FinalMessage(finalmsg);
    }

    SV_RemoveOperatorCommands();
    SV_MasterShutdown();
    SV_ShutdownGameProgs();

    // free current level
    SV_ClearServer();

    // free server static data
    if (svs.clients)
    {
        for (int i = 0; i < sv_maxclients->integer; i++)
            SV_FreeClient(&svs.clients[i]);

        Z_Free(svs.clients);
    }
    ::memset(&svs, 0, sizeof(svs));

    Cvar_Set("sv_running", "0");

    Com_Printf("---------------------------\n");

    // disconnect any local clients
    if (sv_killserver->integer != 2) CL_Disconnect(false);
}