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/*
This File is part of Tremulous.
Copyright (C) 2016, wtfbbqhax <victor@badsec.org>.
Copyright (C) 2015-2019, GrangerHub <grangerhub.com>.
*/
#ifndef SYS_SHARED_H
#define SYS_SHARED_H 1
#include <stdio.h>
#include "qcommon/qcommon.h"
#include "qcommon/net.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAX_JOYSTICK_AXIS 16
typedef int cpuFeatures_t;
enum CPU_FEATURES {
CF_NONE = 0,
CF_RDTSC = 1 << 0,
CF_MMX = 1 << 1,
CF_MMX_EXT = 1 << 2,
CF_3DNOW = 1 << 3,
CF_3DNOW_EXT = 1 << 4,
CF_SSE = 1 << 5,
CF_SSE2 = 1 << 6,
CF_ALTIVEC = 1 << 7
};
struct netadr_t;
enum netadrtype_t;
void Sys_Init(void);
// general development dll loading for virtual machine testing
void *QDECL Sys_LoadGameDll(const char *name,
intptr_t(QDECL **entryPoint)(int, ...),
intptr_t(QDECL *systemcalls)(intptr_t, ...));
void Sys_UnloadDll(void *dllHandle);
bool Sys_DllExtension(const char *name);
void QDECL Sys_Error(const char *error, ...) __attribute__((noreturn, format(printf, 1, 2)));
void Sys_Quit(void) __attribute__((noreturn));
char *Sys_GetClipboardData(void); // note that this isn't journaled...
void Sys_Print(const char *msg);
// Sys_Milliseconds should only be used for profiling purposes,
// any game related timing information should come from event timestamps
int Sys_Milliseconds(void);
bool Sys_RandomBytes(byte *string, int len);
void Sys_CryptoRandomBytes(byte *string, int len);
// the system console is shown when a dedicated server is running
void Sys_DisplaySystemConsole(bool show);
cpuFeatures_t Sys_GetProcessorFeatures(void);
void Sys_SetErrorText(const char *text);
FILE *Sys_FOpen(const char *ospath, const char *mode);
bool Sys_Mkdir(const char *path);
FILE *Sys_Mkfifo(const char *ospath);
bool Sys_OpenWithDefault( const char *path );
char *Sys_Cwd(void);
void Sys_SetDefaultInstallPath(const char *path);
char *Sys_DefaultInstallPath(void);
#ifdef __APPLE__
char *Sys_DefaultAppPath(void);
#endif
void Sys_SetDefaultHomePath(const char *path);
char *Sys_DefaultHomePath(void);
const char *Sys_Dirname(char *path);
const char *Sys_Basename(char *path);
char *Sys_ConsoleInput(void);
char **Sys_ListFiles(const char *directory, const char *extension,
const char *filter,
int *numfiles, bool wantsubs);
void Sys_FreeFileList(char **list);
void Sys_Sleep(int msec);
bool Sys_LowPhysicalMemory(void);
void Sys_SetEnv(const char *name, const char *value);
bool Sys_WritePIDFile(void);
// Input subsystem
void IN_Init( void *windowData );
void IN_Frame( void );
void IN_Shutdown( void );
void IN_Restart( void );
#ifdef __cplusplus
}
#endif
#endif
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