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authorPaweł Redman <pawel.redman@gmail.com>2018-08-18 12:33:45 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-08-18 12:33:45 +0200
commit5ad506dd7d6cc996c59dedcc672727a20ab99520 (patch)
treef90a2cca8f93bf26a81e50165581f46a2b329adb /sound/analmango/spiritus_sanctus.wav
parent7e79cc8b0082ea09440b56177d8f6f60646555bf (diff)
Cut down on the number of target_speakers.
Due to some autistic engine design, every speaker needs its own configstring to know what to play (even though it's in the .bsp). This causes *serious* in large games if there are too many speakers on the map. Gamestate can get too long to send to clients, effectively killing the server.
Diffstat (limited to 'sound/analmango/spiritus_sanctus.wav')
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