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AgeCommit message (Collapse)Author
2016-12-29Rename CREDITS to README and add transcripts.Paweł Redman
2016-12-29More work on p7 (still far from completion tho).Paweł Redman
2016-12-29Merge remote-tracking branch 'origin/maejong'Paweł Redman
2016-12-29More work on NSA.Paweł Redman
2016-12-29Updated shaders; forgot again (drunk GG)MaeJong
2016-12-29Updated p1_bases, CREDITS; added plant models, rock/grass texturesMaeJong
2016-12-29Updated p1_bases, CREDITS; added plant models, rock/grass texturesMaeJong
2016-12-29Redo the painting transmission.Paweł Redman
2016-12-28Fix the fucking announcer.Paweł Redman
2016-12-28Stub of p7.Paweł Redman
2016-12-28Add the soundscape back to euclid.Paweł Redman
2016-12-28Add more junk to the anti-elevator room.Paweł Redman
2016-12-28Add the drive shaft back to p6 (wtf happened to it?).Paweł Redman
2016-12-28Improve the antilift.Paweł Redman
2016-12-28Improve the anti-elevator room in p6.Paweł Redman
2016-12-28Add testing to the Makefile.Paweł Redman
2016-12-28Redo euclid (again). TODO: soundscape.Paweł Redman
2016-12-27Move p0 out of p5's way.Paweł Redman
2016-12-27Add a pk3 for testing.Paweł Redman
2016-12-27Add the euclid map.Paweł Redman
2016-12-27Redo p5. Enter Clusterfuckus Maximus.Paweł Redman
2016-12-27Minor adjustments to p5 and p6.Paweł Redman
2016-12-27More work on the anti-elevator room.Paweł Redman
2016-12-27Wrong texture on anti-ele vents.Paweł Redman
2016-12-27Add the anti-elevator.Paweł Redman
2016-12-26Add radio_test.wav.Paweł Redman
2016-12-26Merge remote-tracking branch 'origin/maejong'Paweł Redman
2016-12-26Edited creditsMaeJong
2016-12-26Merge branch 'master' of redman.xyz:/var/git/analmango into maejongMaeJong
2016-12-26Add mapcat_discard to p5 buildings.Paweł Redman
2016-12-26Merge branch 'maejong' of ssh://redman.xyz:/var/git/analmangoPaweł Redman
2016-12-26Updated p1_basesMaeJong
2016-12-26Merge branch 'maejong' of ssh://redman.xyz:/var/git/analmangoPaweł Redman
2016-12-26Added reflective texture shader w/o texture - Instructions in .shaderMaeJong
2016-12-26Connect p5 and p6.Paweł Redman
2016-12-26Split p2 into p2 and p6.Paweł Redman
2016-12-26Some work on p3.Paweł Redman
2016-12-26Move the press a bit and get rid of the cancer screen.Paweł Redman
2016-12-26Finish (more or less) p5.Paweł Redman
2016-12-25Add a dark texture to the pwner entry point.Paweł Redman
2016-12-25Very early version of p5.Paweł Redman
2016-12-25Fix pk3 building.Paweł Redman
2016-12-25Prepare p2 for p5.Paweł Redman
2016-12-25Add pwner announcements and more speakers.Paweł Redman
2016-12-25Better clock digit textures.Paweł Redman
2016-12-25Update CREDITS and remove some shit file.Paweł Redman
2016-12-25More work on p4. Rename blender to raws.Paweł Redman
2016-12-25Create maps/prefabs and put the clockroom barrel there.Paweł Redman
2016-12-25First fully functional version of the press.Paweł Redman
2016-12-25Very early version of the press (p4).Paweł Redman