Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-02 | Shorten all sound names. | Paweł Redman | |
2018-08-18 | Cut down on the number of target_speakers. | Paweł Redman | |
Due to some autistic engine design, every speaker needs its own configstring to know what to play (even though it's in the .bsp). This causes *serious* in large games if there are too many speakers on the map. Gamestate can get too long to send to clients, effectively killing the server. | |||
2018-02-16 | More details in the cannon room. | Paweł Redman | |
2018-02-16 | Add a level-wide sound and rumble to the cannon. | Paweł Redman | |
2018-02-15 | More sounds. | Paweł Redman | |
2018-02-15 | More crap in p10. | Paweł Redman | |
2018-02-15 | Shader fixes. | Paweł Redman | |
2018-02-15 | Start polishing the cannon room. | Paweł Redman | |
2018-02-15 | Start working on the area between p10 and p8; the cannon. | Paweł Redman | |
2018-02-13 | Extend the vents. | Paweł Redman | |
2018-02-13 | Start working on the vents. | Paweł Redman | |
2018-01-28 | Soundscape overhaul. | Paweł Redman | |
2018-01-27 | Merge p10_factory into p9_reactor then separate p10_nexus. | Paweł Redman | |