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path: root/maps/p10_nexus.map
AgeCommit message (Collapse)Author
2018-08-18Cut down on the number of target_speakers.Paweł Redman
Due to some autistic engine design, every speaker needs its own configstring to know what to play (even though it's in the .bsp). This causes *serious* in large games if there are too many speakers on the map. Gamestate can get too long to send to clients, effectively killing the server.
2018-02-16More details in the cannon room.Paweł Redman
2018-02-16Add a level-wide sound and rumble to the cannon.Paweł Redman
2018-02-15More sounds.Paweł Redman
2018-02-15More crap in p10.Paweł Redman
2018-02-15Shader fixes.Paweł Redman
2018-02-15Start polishing the cannon room.Paweł Redman
2018-02-15Start working on the area between p10 and p8; the cannon.Paweł Redman
2018-02-13Extend the vents.Paweł Redman
2018-02-13Start working on the vents.Paweł Redman
2018-01-28Soundscape overhaul.Paweł Redman
2018-01-27Merge p10_factory into p9_reactor then separate p10_nexus.Paweł Redman