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An Almango: a Tremulous map and experiment in futility.
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p6_engineering.map
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Author
2018-01-29
Rework engineering slightly; add more detail.
Paweł Redman
2018-01-28
Add a new poster.
Paweł Redman
2018-01-28
Soundscape overhaul.
Paweł Redman
2018-01-27
Rework the clockroom and connect it to p6.
Paweł Redman
2018-01-27
Posters and decorations in Engineering.
Paweł Redman
2018-01-26
Change the elevator music to Empress Rising.
Paweł Redman
2017-01-06
Add target_locations.
Paweł Redman
2017-01-05
More work on p9, connect it to p6.
Paweł Redman
2017-01-04
Remove the pwner_out announcement.
Paweł Redman
2017-01-01
Add the fucking drive shaft back (again).
Paweł Redman
Also add it to prefabs in case it disappears again.
2016-12-29
More work on NSA.
Paweł Redman
2016-12-28
Stub of p7.
Paweł Redman
2016-12-28
Add more junk to the anti-elevator room.
Paweł Redman
2016-12-28
Add the drive shaft back to p6 (wtf happened to it?).
Paweł Redman
2016-12-28
Improve the antilift.
Paweł Redman
2016-12-28
Improve the anti-elevator room in p6.
Paweł Redman
2016-12-28
Redo euclid (again). TODO: soundscape.
Paweł Redman
2016-12-27
Add the euclid map.
Paweł Redman
2016-12-27
Redo p5. Enter Clusterfuckus Maximus.
Paweł Redman
2016-12-27
Minor adjustments to p5 and p6.
Paweł Redman
2016-12-27
More work on the anti-elevator room.
Paweł Redman
2016-12-27
Wrong texture on anti-ele vents.
Paweł Redman
2016-12-27
Add the anti-elevator.
Paweł Redman
2016-12-26
Connect p5 and p6.
Paweł Redman
2016-12-26
Split p2 into p2 and p6.
Paweł Redman