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path: root/maps/p6_engineering.map
AgeCommit message (Collapse)Author
2018-01-29Rework engineering slightly; add more detail.Paweł Redman
2018-01-28Add a new poster.Paweł Redman
2018-01-28Soundscape overhaul.Paweł Redman
2018-01-27Rework the clockroom and connect it to p6.Paweł Redman
2018-01-27Posters and decorations in Engineering.Paweł Redman
2018-01-26Change the elevator music to Empress Rising.Paweł Redman
2017-01-06Add target_locations.Paweł Redman
2017-01-05More work on p9, connect it to p6.Paweł Redman
2017-01-04Remove the pwner_out announcement.Paweł Redman
2017-01-01Add the fucking drive shaft back (again).Paweł Redman
Also add it to prefabs in case it disappears again.
2016-12-29More work on NSA.Paweł Redman
2016-12-28Stub of p7.Paweł Redman
2016-12-28Add more junk to the anti-elevator room.Paweł Redman
2016-12-28Add the drive shaft back to p6 (wtf happened to it?).Paweł Redman
2016-12-28Improve the antilift.Paweł Redman
2016-12-28Improve the anti-elevator room in p6.Paweł Redman
2016-12-28Redo euclid (again). TODO: soundscape.Paweł Redman
2016-12-27Add the euclid map.Paweł Redman
2016-12-27Redo p5. Enter Clusterfuckus Maximus.Paweł Redman
2016-12-27Minor adjustments to p5 and p6.Paweł Redman
2016-12-27More work on the anti-elevator room.Paweł Redman
2016-12-27Wrong texture on anti-ele vents.Paweł Redman
2016-12-27Add the anti-elevator.Paweł Redman
2016-12-26Connect p5 and p6.Paweł Redman
2016-12-26Split p2 into p2 and p6.Paweł Redman