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AgeCommit message (Expand)Author
2016-12-28Redo euclid (again). TODO: soundscape.Paweł Redman
2016-12-27Move p0 out of p5's way.Paweł Redman
2016-12-27Add the euclid map.Paweł Redman
2016-12-27Redo p5. Enter Clusterfuckus Maximus.Paweł Redman
2016-12-27Minor adjustments to p5 and p6.Paweł Redman
2016-12-27More work on the anti-elevator room.Paweł Redman
2016-12-27Wrong texture on anti-ele vents.Paweł Redman
2016-12-27Add the anti-elevator.Paweł Redman
2016-12-26Add mapcat_discard to p5 buildings.Paweł Redman
2016-12-26Merge branch 'maejong' of ssh://redman.xyz:/var/git/analmangoPaweł Redman
2016-12-26Updated p1_basesMaeJong
2016-12-26Connect p5 and p6.Paweł Redman
2016-12-26Split p2 into p2 and p6.Paweł Redman
2016-12-26Some work on p3.Paweł Redman
2016-12-26Move the press a bit and get rid of the cancer screen.Paweł Redman
2016-12-26Finish (more or less) p5.Paweł Redman
2016-12-25Add a dark texture to the pwner entry point.Paweł Redman
2016-12-25Very early version of p5.Paweł Redman
2016-12-25Prepare p2 for p5.Paweł Redman
2016-12-25Add pwner announcements and more speakers.Paweł Redman
2016-12-25More work on p4. Rename blender to raws.Paweł Redman
2016-12-25Create maps/prefabs and put the clockroom barrel there.Paweł Redman
2016-12-25First fully functional version of the press.Paweł Redman
2016-12-25Very early version of the press (p4).Paweł Redman
2016-12-25Move p3 so it won't collide with p1.Paweł Redman
2016-12-25Get rid of nodiscard between p2 and p3.Paweł Redman
2016-12-24Rough draft of the Dretchpwner.Paweł Redman
2016-12-24Add the master part.Paweł Redman
2016-12-24Port p2 to mapcat 0.4.0.Paweł Redman
2016-12-24Add CREDITS and the speaker model.Paweł Redman
2016-12-24Updated AnalSofa.map - Designed & added comfier, prettier sofaMaeJong
2016-12-24Added original sofa in /maps/ - Shitty brushwork, could be remade from scratc...MaeJong
2016-12-23Add mapcat_prefix to p2.Paweł Redman
2016-12-23Minor clockroom fixes.Paweł Redman
2016-12-23Added entrance to A top (forgot, important) & lightsMaeJong
2016-12-23Enlarged A base, test/wip layout for A, fixed discard for good.MaeJong
2016-12-23Fixed doors & discard -> common/whiteMaeJong
2016-12-23Remove common/discard from unused exits.Paweł Redman
2016-12-23p1_bases shells completed w/ A/H (no S) inter/spawns included for tests.MaeJong
2016-12-23Get the fuck out with autosaves.Paweł Redman
2016-12-23Remove the randoor from p2.Paweł Redman
2016-12-23Remove the randoor from p2.Paweł Redman
2016-12-23Better lighting in the clockroom.Paweł Redman
2016-12-23Work on the clockroom.Paweł Redman
2016-12-22Fix the vent between p1 and p2.Paweł Redman
2016-12-22Remove Human_Base.map and update Makefile.Paweł Redman
2016-12-22Base skeletons +WINGITISANIGMaeJong
2016-12-22Refactor file structure and add WIP clockroom.Paweł Redman