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An Almango: a Tremulous map and experiment in futility.
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Author
2016-12-28
Improve the anti-elevator room in p6.
Paweł Redman
2016-12-28
Redo euclid (again). TODO: soundscape.
Paweł Redman
2016-12-27
Move p0 out of p5's way.
Paweł Redman
2016-12-27
Add the euclid map.
Paweł Redman
2016-12-27
Redo p5. Enter Clusterfuckus Maximus.
Paweł Redman
2016-12-27
Minor adjustments to p5 and p6.
Paweł Redman
2016-12-27
More work on the anti-elevator room.
Paweł Redman
2016-12-27
Wrong texture on anti-ele vents.
Paweł Redman
2016-12-27
Add the anti-elevator.
Paweł Redman
2016-12-26
Merge branch 'master' of redman.xyz:/var/git/analmango into maejong
MaeJong
2016-12-26
Add mapcat_discard to p5 buildings.
Paweł Redman
2016-12-26
Merge branch 'maejong' of ssh://redman.xyz:/var/git/analmango
Paweł Redman
2016-12-26
Updated p1_bases
MaeJong
2016-12-26
Connect p5 and p6.
Paweł Redman
2016-12-26
Split p2 into p2 and p6.
Paweł Redman
2016-12-26
Some work on p3.
Paweł Redman
2016-12-26
Move the press a bit and get rid of the cancer screen.
Paweł Redman
2016-12-26
Finish (more or less) p5.
Paweł Redman
2016-12-25
Add a dark texture to the pwner entry point.
Paweł Redman
2016-12-25
Very early version of p5.
Paweł Redman
2016-12-25
Prepare p2 for p5.
Paweł Redman
2016-12-25
Add pwner announcements and more speakers.
Paweł Redman
2016-12-25
More work on p4. Rename blender to raws.
Paweł Redman
2016-12-25
Create maps/prefabs and put the clockroom barrel there.
Paweł Redman
2016-12-25
First fully functional version of the press.
Paweł Redman
2016-12-25
Very early version of the press (p4).
Paweł Redman
2016-12-25
Move p3 so it won't collide with p1.
Paweł Redman
2016-12-25
Get rid of nodiscard between p2 and p3.
Paweł Redman
2016-12-24
Rough draft of the Dretchpwner.
Paweł Redman
2016-12-24
Add the master part.
Paweł Redman
2016-12-24
Port p2 to mapcat 0.4.0.
Paweł Redman
2016-12-24
Add CREDITS and the speaker model.
Paweł Redman
2016-12-24
Updated AnalSofa.map - Designed & added comfier, prettier sofa
MaeJong
2016-12-24
Added original sofa in /maps/ - Shitty brushwork, could be remade from scratc...
MaeJong
2016-12-23
Add mapcat_prefix to p2.
Paweł Redman
2016-12-23
Minor clockroom fixes.
Paweł Redman
2016-12-23
Added entrance to A top (forgot, important) & lights
MaeJong
2016-12-23
Enlarged A base, test/wip layout for A, fixed discard for good.
MaeJong
2016-12-23
Fixed doors & discard -> common/white
MaeJong
2016-12-23
Remove common/discard from unused exits.
Paweł Redman
2016-12-23
p1_bases shells completed w/ A/H (no S) inter/spawns included for tests.
MaeJong
2016-12-23
Get the fuck out with autosaves.
Paweł Redman
2016-12-23
Remove the randoor from p2.
Paweł Redman
2016-12-23
Remove the randoor from p2.
Paweł Redman
2016-12-23
Better lighting in the clockroom.
Paweł Redman
2016-12-23
Work on the clockroom.
Paweł Redman
2016-12-22
Fix the vent between p1 and p2.
Paweł Redman
2016-12-22
Remove Human_Base.map and update Makefile.
Paweł Redman
2016-12-22
Base skeletons +WINGITISANIG
MaeJong
2016-12-22
Refactor file structure and add WIP clockroom.
Paweł Redman
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