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#
# Settings
# Use Makefile.local for local settings
#
FS_BASEPATH ?= $(HOME)/tremulous
FS_HOMEBASE ?= .tremulous
TREMULOUS ?= tremulous
Q3MAP_THREADS ?= 8
Q3MAP ?= q3map2
Q3MAP_FLAGS += -fs_basepath $(FS_BASEPATH) -fs_homebase $(FS_HOMEBASE) \
-fs_game base -threads $(Q3MAP_THREADS)
FAST ?= 0
ifeq ($(FAST), 0)
Q3MAP_BSP += -leaktest -meta -custinfoparms
Q3MAP_VIS += -vis
Q3MAP_LIGHT += -light -bounce 1 -dirty -bouncegrid -dirtscale 0.3 \
-dirtdepth 32 -fastbounce -patchshadows -samples 3 \
-samplesize 8 -cpma
endif
ifeq ($(FAST), 1)
Q3MAP_BSP += -leaktest -meta -custinfoparms
Q3MAP_VIS += -vis
Q3MAP_LIGHT += -light -fast -patchshadows
endif
ifeq ($(FAST), 2)
Q3MAP_BSP += -leaktest -meta -custinfoparms
Q3MAP_VIS += -vis
# Skip lighting entirely.
endif
MAPCAT ?= mapcat
MAPCAT_FLAGS +=
PARTS := maps/p0_master.map \
maps/p1_bases.map \
maps/p2_clockroom.map \
maps/p3_dretchpwner.map \
maps/p4_thepress.map \
maps/p5_euclid.map \
maps/p6_engineering.map \
maps/p7_uncommon.map \
maps/p8_outside.map \
maps/p9_reactor.map \
maps/p10_nexus.map \
maps/p11_archive.map \
maps/p13_vents.map
WHOLE := maps/analmango
MAP ?= analmango
.DEFAULT_GOAL := maps/$(MAP).bsp
-include Makefile.local
#
# Creating a .pk3 with all the assets
#
PK3 ?= map-analmango.pk3
$(PK3): $(WHOLE).bsp
cat pk3.list | (while read ent; do echo $$ent; done) | xargs zip -r9 $(PK3)
#
# Testing a map
#
test: maps/$(MAP).bsp
$(TREMULOUS) +devmap $(MAP)
#
# Assembling the complete .map from parts
#
$(WHOLE).map: $(PARTS)
$(MAPCAT) $(MAPCAT_FLAGS) $^ -o $@
#
# Compiling .map files into .bsp files
#
maps/%.bsp: maps/%.map
$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_BSP) $<
ifdef Q3MAP_VIS
$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_VIS) $<
endif
ifdef Q3MAP_LIGHT
$(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_LIGHT) $<
endif
#
# Miscellaneous Make stuff
#
clean:
rm -f *.pk3
rm -f maps/*.bsp
rm -f $(WHOLE).*
.PHONY: clean test
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