blob: 36021ac2f8e3cdb3fecaad7b2d6dec97090bee48 (
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textures/analmango/clock_0
{
surfaceparm nomarks
{
map textures/analmango/clock_0.jpg
}
}
textures/analmango/clock_1
{
surfaceparm nomarks
{
map textures/analmango/clock_1.jpg
}
}
textures/analmango/clock_2
{
surfaceparm nomarks
{
map textures/analmango/clock_2.jpg
}
}
textures/analmango/clock_3
{
surfaceparm nomarks
{
map textures/analmango/clock_3.jpg
}
}
textures/analmango/clock_4
{
surfaceparm nomarks
{
map textures/analmango/clock_4.jpg
}
}
textures/analmango/clock_5
{
surfaceparm nomarks
{
map textures/analmango/clock_5.jpg
}
}
textures/analmango/clock_6
{
surfaceparm nomarks
{
map textures/analmango/clock_6.jpg
}
}
textures/analmango/clock_7
{
surfaceparm nomarks
{
map textures/analmango/clock_7.jpg
}
}
textures/analmango/clock_8
{
surfaceparm nomarks
{
map textures/analmango/clock_8.jpg
}
}
textures/analmango/clock_9
{
surfaceparm nomarks
{
map textures/analmango/clock_9.jpg
}
}
textures/analmango/dretchpwner
{
qer_editorimage textures/analmango/dretchpwner_diffuse.jpg
{
map textures/analmango/dretchpwner_diffuse.jpg
}
{
map textures/analmango/dretchpwner_glow.jpg
blendFunc add
rgbGen wave sin 0.9 0.1 0 4200.309
}
}
textures/analmango/grate_slick
{
qer_editorimage textures/common/slick.tga
surfaceparm alphashadow
surfaceparm trans
surfaceparm nomarks
surfaceparm metalsteps
surfaceparm slick
cull none
nopicmip
{
map textures/nexus6/e6bsegrtflr256.tga
alphaFunc GE128
depthWrite
}
{
map $lightmap
depthFunc equal
blendFunc filter
}
}
textures/analmango/grate
{
qer_editorimage textures/nexus6/e6bsegrtflr256.tga
surfaceparm alphashadow
surfaceparm trans
surfaceparm nomarks
surfaceparm metalsteps
cull none
nopicmip
{
map textures/nexus6/e6bsegrtflr256.tga
alphaFunc GE128
depthWrite
}
{
map $lightmap
depthFunc equal
blendFunc filter
}
}
textures/analmango/redlight_2K5_nonsolid
{
qer_editorimage textures/karith/trem2redlight.jpg
q3map_lightimage textures/karith/trem2redlight.jpg
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 2500
{
map textures/karith/trem2redlight.jpg
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/karith/trem2redlight.jpg
blendfunc add
}
}
textures/analmango/sausage
{
surfaceparm nonsolid
polygonOffset
{
map textures/analmango/sausage.jpg
blendFunc filter
}
}
textures/analmango/euclid
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid.jpg
}
}
textures/analmango/euclid_1
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_1.jpg
}
}
textures/analmango/euclid_2
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_2.jpg
}
}
textures/analmango/euclid_3
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_3.jpg
}
}
textures/analmango/euclid_4
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_4.jpg
}
}
textures/analmango/euclid_5
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_5.jpg
}
}
textures/analmango/euclid_6
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_6.jpg
}
}
textures/analmango/euclid_7
{
surfaceparm nolightmap
surfaceparm ladder
q3map_surfacelight 500
{
map textures/analmango/euclid_7.jpg
}
}
//Figure this shit out - Needs a nice texture I think
//Works perfectly fine, but couldn't get to tweak it properly myself
//Texture needs alpha channel & 90-100%-ish transparency
textures/analmango/mirrorfloor
{
qer_editorimage textures/analmango/reflec_floor1.tga
surfaceparm nolightmap
portal
{
map textures/common/mirror1.tga
blendfunc gl_one gl_one_minus_src_alpha
depthWrite
}
{
map textures/analmango/reflec_floor1.tga
blendfunc filter
}
{
map textures/analmango/reflec_floor1.tga
blendfunc add
rgbGen const ( 0.6 0.6 0.64 )
}
}
textures/analmango/euclid_cement_1_gunky
{
{
map textures/analmango/euclid_cement_1_gunky.jpg
}
{
map $lightmap
blendFunc filter
tcGen lightmap
}
{
map textures/analmango/euclid_cement_1_gunky_glow.jpg
blendFunc add
}
}
textures/analmango/euclid_concrete-pit-rows
{
{
map textures/analmango/euclid_concrete-pit-rows.jpg
}
{
map $lightmap
blendFunc filter
tcGen lightmap
}
{
map textures/analmango/euclid_concrete-pit-rows_glow.jpg
blendFunc add
}
}
|