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path: root/scripts/analmango.shader
blob: 3cd904b7cb823c29f5d568f10d02f6a2010389f7 (plain)
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textures/analmango/clock_0
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_0.jpg
	}
}

textures/analmango/clock_1
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_1.jpg
	}
}

textures/analmango/clock_2
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_2.jpg
	}
}

textures/analmango/clock_3
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_3.jpg
	}
}

textures/analmango/clock_4
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_4.jpg
	}
}

textures/analmango/clock_5
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_5.jpg
	}
}

textures/analmango/clock_6
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_6.jpg
	}
}

textures/analmango/clock_7
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_7.jpg
	}
}

textures/analmango/clock_8
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_8.jpg
	}
}

textures/analmango/clock_9
{
	surfaceparm nomarks

	{
		map textures/analmango/clock_9.jpg
	}
}

textures/analmango/dretchpwner
{
	qer_editorimage textures/analmango/dretchpwner_diffuse.jpg

	{
		map textures/analmango/dretchpwner_diffuse.jpg
	}
	{
		map textures/analmango/dretchpwner_glow.jpg
		blendFunc add
		rgbGen wave sin 0.9 0.1 0 4200.309
	}
}

textures/analmango/grate_slick
{
	qer_editorimage textures/common/slick.tga
	surfaceparm alphashadow
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm metalsteps
	surfaceparm slick
	cull none
	nopicmip

	{
		map textures/nexus6/e6bsegrtflr256.tga
		alphaFunc GE128
		depthWrite
	}
	{
		map $lightmap
		depthFunc equal
		blendFunc filter
	}
}

textures/analmango/grate
{
	qer_editorimage textures/nexus6/e6bsegrtflr256.tga
	surfaceparm alphashadow
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm metalsteps
	cull none
	nopicmip

	{
		map textures/nexus6/e6bsegrtflr256.tga
		alphaFunc GE128
		depthWrite
	}
	{
		map $lightmap
		depthFunc equal
		blendFunc filter
	}
}

textures/analmango/redlight_2K5_nonsolid
{
 	qer_editorimage textures/karith/trem2redlight.jpg
	q3map_lightimage textures/karith/trem2redlight.jpg
 	surfaceparm nomarks
 	surfaceparm nonsolid
 	q3map_surfacelight 2500
 	{
 		map textures/karith/trem2redlight.jpg
 	}
 	{
 		map $lightmap
 		blendfunc filter
 		tcGen lightmap
 	}
 	{
 		map textures/karith/trem2redlight.jpg
 		blendfunc add
 	}
}

textures/analmango/sausage
{
	surfaceparm nonsolid
	surfaceparm trans
	polygonOffset

	{
		map textures/analmango/sausage.jpg
		blendFunc filter
	}
}

textures/analmango/euclid_floor
{
	{
		map textures/analmango/euclid_floor.jpg
		tcMod scroll 0.1 0.06
	}
	{
		map $lightmap
		blendFunc filter
	}
}

textures/analmango/euclid_floor_static
{
	qer_editorimage textures/analmango/euclid_floor.jpg

	{
		map textures/analmango/euclid_floor.jpg
	}
	{
		map $lightmap
		blendFunc filter
	}
}


textures/analmango/euclid_wall
{
	{
		map textures/analmango/euclid_wall.jpg
	}
	{
		map $lightmap
		blendFunc filter
	}
}

textures/analmango/euclid_wall_oneway
{
	surfaceparm trans

	{
		map textures/analmango/euclid_wall.jpg
	}
	{
		map $lightmap
		blendFunc filter
	}
}

textures/analmango/euclid_wall_2
{
	{
		map textures/analmango/euclid_wall_2.jpg
		tcMod scroll -0.3 0
	}
	{
		map $lightmap
		blendFunc filter
	}
}

textures/analmango/euclid_floor_2
{
	{
		map textures/analmango/euclid_floor_2.jpg
	}
	{
		map $lightmap
		blendFunc filter
	}
}

textures/analmango/euclid_map
{
	surfaceparm nonsolid
	surfaceparm trans
	polygonOffset

	{
		map textures/analmango/euclid_map.jpg
		blendFunc filter
	}
}

//Figure this shit out - Needs a nice texture I think
//Works perfectly fine, but couldn't get to tweak it properly myself
//Texture needs alpha channel & 90-100%-ish transparency

textures/analmango/mirrorfloor
{
	qer_editorimage textures/analmango/reflec_floor1.tga
	surfaceparm nolightmap
	portal
	{
		map textures/common/mirror1.tga
		blendfunc gl_one gl_one_minus_src_alpha
		depthWrite
	}
	{
		map textures/analmango/reflec_floor1.tga
		blendfunc filter
	}
	{
		map textures/analmango/reflec_floor1.tga
		blendfunc add
		rgbGen const ( 0.6 0.6 0.64 )
	}
}