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authorPaweł Redman <pawel.redman@gmail.com>2018-11-18 00:55:03 +0100
committerPaweł Redman <pawel.redman@gmail.com>2018-11-18 00:55:03 +0100
commit3804fbcbc1776a075826f5233dfbe95b1796a3c5 (patch)
treed4ab2ffa105031e82ad834793d94e6a4d85644b8
parentfe39574c41296f0a35371c1f931ec0564bdea549 (diff)
One more player counting fix.
I'm getting sick and tired of these anti-documenting variable names. I hope this is the last fucking patch.
-rw-r--r--src/game/g_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 0aa08b7..9d3f04b 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -2744,7 +2744,7 @@ static void CheckAntistack(void)
if (client->pers.connected != CON_CONNECTED)
continue;
- if (client->sess.sessionTeam == TEAM_SPECTATOR)
+ if (client->pers.teamSelection == PTE_NONE)
continue;
score = client->ps.persistant[PERS_SCORE];