diff options
author | MaeJong <mewiceclair@gmail.com> | 2017-05-14 22:44:56 +0200 |
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committer | MaeJong <mewiceclair@gmail.com> | 2017-05-14 22:44:56 +0200 |
commit | 91b6eb4011c55120f6e5700b8086e8d4992f018f (patch) | |
tree | bacb521484526b9c24704843bbe3a02d91590eae | |
parent | 0f43c487b1688136b39488aca5df5d2e9ec95fc2 (diff) |
Adv. Basilisk healing aura & tyrant regen tweaks
Adv. Basi healing aura now boosts regen x1.5 instead of x2 (rounded up)
Tyrant regen lowered from 9 to 8
-rw-r--r-- | src/game/g_active.c | 6 | ||||
-rw-r--r-- | src/game/tremulous.h | 4 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index da2df83..5bee472 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -953,7 +953,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time ) { float dist_mod = 1.0f; - float hadd; + int hadd; if( g_modAlienRegenRange.integer ) { @@ -974,9 +974,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) } } - hadd = (float)(BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ) * modifier * dist_mod); - if( hadd < 1.0 && hadd >= 0.5 ) - hadd = 1.0; + hadd = ceil((float)(BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ) * modifier * dist_mod)); ent->health += hadd; // if completely healed, cancel retribution diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 0d21a5f..ee917da 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -71,7 +71,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL1_PCLOUD_TIME 10000 #define LEVEL1_PCLOUD_BOOST_TIME 5000 #define LEVEL1_REGEN_RANGE 200.0f -#define LEVEL1_REGEN_MOD 2.0f +#define LEVEL1_REGEN_MOD 1.5f #define LEVEL2_CLAW_DMG ADM(40) #define LEVEL2_CLAW_RANGE 96.0f @@ -197,7 +197,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL4_SPEED 1.2f #define LEVEL4_VALUE AVM(800) #define LEVEL4_HEALTH AHM(400) -#define LEVEL4_REGEN 9 +#define LEVEL4_REGEN 8 #define LEVEL4_COST 2 |