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author | Paweł Redman <pawel.redman@gmail.com> | 2017-08-25 00:10:19 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-08-25 00:12:43 +0200 |
commit | 9792c9f07296521a881800d12bf4d8deccefc30e (patch) | |
tree | ff77452a44548305cc9e0b7584c96280d3f2d6c1 | |
parent | 8bc5b6fdd9424823a0c46b961f4a4d12b2a8692c (diff) |
Handle movers in CG_PointContents.fix/cg_pointcontents
This fixes the massive prediction errors that happen on maps where water or lava can move.
-rw-r--r-- | src/cgame/cg_predict.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 0f95ea2..3324a9e 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -253,6 +253,7 @@ int CG_PointContents( const vec3_t point, int passEntityNum ) centity_t *cent; clipHandle_t cmodel; int contents; + vec3_t origin, angles; contents = trap_CM_PointContents (point, 0); @@ -273,7 +274,9 @@ int CG_PointContents( const vec3_t point, int passEntityNum ) if( !cmodel ) continue; - contents |= trap_CM_TransformedPointContents( point, cmodel, ent->origin, ent->angles ); + VectorCopy( cent->lerpAngles, angles ); + BG_EvaluateTrajectory( &ent->pos, cg.physicsTime, origin ); + contents |= trap_CM_TransformedPointContents( point, cmodel, origin, angles ); } return contents; |