diff options
| author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 | 
|---|---|---|
| committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:19 +0200 | 
| commit | 25ca8e96ebb8fb4f6d656f03d83c90d4ebf42291 (patch) | |
| tree | a1f15ff5ecd8ef381274c5a196a9f7f198600cdb | |
| parent | 227a81048ce7efe21f63764b832d11099c62d59d (diff) | |
do not sink underwater
| -rw-r--r-- | src/game/bg_pmove.c | 23 | 
1 files changed, 5 insertions, 18 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index c54fba0..16bf2ac 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -241,13 +241,8 @@ static void PM_Friction( void )    speed = VectorLength( vec ); -  if( speed < 1 ) -  { -    vel[ 0 ] = 0; -    vel[ 1 ] = 0;   // allow sinking underwater -    // FIXME: still have z friction underwater? +  if( speed < 0.1 )      return; -  }    drop = 0; @@ -875,19 +870,11 @@ static void PM_WaterMove( void )    //    // user intentions    // -  if( !scale ) -  { -    wishvel[ 0 ] = 0; -    wishvel[ 1 ] = 0; -    wishvel[ 2 ] = -60;   // sink towards bottom -  } -  else -  { -    for( i = 0; i < 3; i++ ) -      wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove; -    wishvel[ 2 ] += scale * pm->cmd.upmove; -  } +  for( i = 0; i < 3; i++ ) +    wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove; + +  wishvel[ 2 ] += scale * pm->cmd.upmove;    VectorCopy( wishvel, wishdir );    wishspeed = VectorNormalize( wishdir );  | 
