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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:19 +0200
commitfca46b606ef2019ca62923d4fea65da368d83496 (patch)
treed487c6fb0f3d0deaf04804a19c5fae09a02d2c80
parent253c9f1c8a1801736ab77098a407fafafd83f603 (diff)
stop closing the UI menus upon death
because it's annoying
-rw-r--r--src/game/g_combat.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 111d2ea..0622ad8 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -200,9 +200,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
killer, self->s.number, meansOfDeath, killerName,
self->client->pers.netname, obit );
- //TA: close any menus the client has open
- G_CloseMenus( self->client->ps.clientNum );
-
//TA: deactivate all upgrades
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
BG_DeactivateUpgrade( i, self->client->ps.stats );