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authorPaweł Redman <pawel.redman@gmail.com>2018-11-18 00:55:03 +0100
committerPaweł Redman <pawel.redman@gmail.com>2019-02-10 14:47:47 +0100
commit3d9b294999100911e9cfbeb90b8ca42ebc22ce05 (patch)
treeb83982eccb20879bc74408d2e4d52c980cb1d7a6
parentfc63228af788966c871684e0f7d58c0c30fd8aa4 (diff)
One more player counting fix.
I'm getting sick and tired of these anti-documenting variable names. I hope this is the last fucking patch.
-rw-r--r--src/game/g_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 0aa08b7..9d3f04b 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -2744,7 +2744,7 @@ static void CheckAntistack(void)
if (client->pers.connected != CON_CONNECTED)
continue;
- if (client->sess.sessionTeam == TEAM_SPECTATOR)
+ if (client->pers.teamSelection == PTE_NONE)
continue;
score = client->ps.persistant[PERS_SCORE];