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author | Paweł Redman <pawel.redman@gmail.com> | 2019-02-10 14:47:36 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2019-02-10 14:47:47 +0100 |
commit | 572c7ab1f9208850fc7a5e0ce1991e2e96e7b01d (patch) | |
tree | 0df9465fd7df252ebbe8ddd293123cd58cf9beb3 | |
parent | 50e64c25d1ed0334711987175b5cc1ce73e8477c (diff) |
Add a missing floor when syncing funds.
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 0a484ee..436969b 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1926,7 +1926,7 @@ void ClientThink_real( gentity_t *ent ) // Give clients some credit periodically ClientGradualFunds( ent ); - client->ps.persistant[ PERS_CREDIT ] = client->pers.funds; + client->ps.persistant[ PERS_CREDIT ] = floorf(client->pers.funds); // Don't think anymore if dead if( client->ps.stats[ STAT_HEALTH ] <= 0 ) |