diff options
| author | SlackerLinux85 <SlackerLinux85@55599770-6f59-11de-83c4-53937bf5378e> | 2017-04-13 11:30:00 +0000 | 
|---|---|---|
| committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 12:04:45 +0200 | 
| commit | 45973dc48641365b31475733bce7af9c3b8603a6 (patch) | |
| tree | c9e4cdec39e41fe35c3f0ec96d4d9bda70d682d7 /ChangeLog | |
| parent | 4d5120be9583309471102f8944234ee8a3a5738e (diff) | |
import the Slacker's QVM code base
Diffstat (limited to 'ChangeLog')
| -rw-r--r-- | ChangeLog | 175 | 
1 files changed, 175 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog new file mode 100644 index 0000000..9518bd1 --- /dev/null +++ b/ChangeLog @@ -0,0 +1,175 @@ +1.1.0 +----- + +    Feature/balance changes +    ----------------------- +    * Quick fullscreen changes +    * Fancy autocompletion +    * Client now sleeps when inactive +    * Persistent console history +    * Increase boost time to 30 seconds from 20 seconds +    * Lcannon now has a minimum charge value +    * Flamer damage down to 20 from 31 +    * Zap repeat rate down to 1500ms from 2000ms +    * Knockback from pouncing now 3 times as strong +    * Demo state now displayed from cgame +    * AVI video capture +    * cl_autoRecordDemo +    * Master server, based on dpmaster +    * Changed defaults for r_picmip and r_textureMode +    * Chat sounds differ depending on team +    * New collision type, for improved light flares +    * New pain blend effect +    * Reduced Dragoon pounce range to 64 from 96 +    * Dragoon pounce now incurs 400ms wait before other weapons may be used +    * Trapper cost down to 8 from 10 +    * Hovel is now free, but only one can be built +    * Teslagen damage up to 9 from 7 +    * Non locational damage does not apply locational armour anymore; instead it +      averages the armour regions together +    * Added target_alien_win and target_human_win +    * Added worldspawn keys to disable specific game elements +    * 3D particles +    * Brass ejections now done via particle system +    * static_tranform particle move type +    * thirdPersonOnly particle and trail system property +    * Abstract attachment system +    * Scriptable trails system + +    Bug fixes/development issues +    ---------------------------- +    * Fix to a server memory leak +    * Fix to a server 100% CPU bug +    * Delete key on *nix fixed +    * Fixed lcannon charge storage exploit +    * Fixed psaw/cgun inappropriate effects bug +    * Maps on create server menu now sorted by name +    * Fixed death by poison MOD s/antitox/medkit/ +    * Fixed Marauders momentarily disappearing when wall jumping +    * Fixed a potential crash bug involving the use of generic1 +    * Fixed being able to build multiple coincident repeaters if there is no reactor +    * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no +      reactor present +    * Fixed invoking "reload" during a weapon reload causing an unnecessary reload +    * Fixed aliens having the wrong blood colour when shot with a las gun +    * Fixed hovel causing invisible builders + +1.0.2 +----- + +    Feature/balance changes +    ----------------------- +    * Extended STATS report to include the times when stages change +    * Increased Tesla damage frequency +    * Marginally increased Tesla damage +    * Teslas now produce exaggerated knockback effect +    * Hives now buildable on walls +    * Boosters no longer restore Dragoon spitballs +    * Dragoon spitballs now affected by gravity +    * Dragoon pounce attack damage reduced to 100 from 160 +    * Removed jump pad code (and associated media loading) +    * Removed loading of some Q3 cruft +    * Corpses timeout in 20 seconds instead of 60 + +    Bug fixes/development issues +    ---------------------------- +    * Fixed a silly bug with using the reactor/repeater +    * Spilled events attached to temporary entities are now reattached +      to their original entities, fixing the missing flame bug +    * Fixed "suicide god" bug +    * Fixed bug where zap ignores armour +    * Fixed missing particle systems when follow-spectating +    * Fixed potential bug involving dodgy pointer arithmetic in +    CG_LoadClientInfo +    * Cleaned up logic in CG_AddPlayerWeapon +    * MASK_SHOT traces no longer collide with corpses +    * Improved robustness of spawn validation, fixing the bug on transit +    * A crapload of whitespace fixes + +1.0.1 +----- + +    Feature/balance changes +    ----------------------- +    * cg_debugParticles >= 1 now prints to the console when particle +    systems are parsed and registered +    * Reverted walk/run animation switching back to cmd.buttons instead +    of basing it on speed +    * Added option for changing whether or not the wallwalk control is a +    toggle or not +    * Weapon now drops momentarily when reloading +    * The stage kill counters are now incremented for structure kills if +    players did more then 50% of the total damage +    * Removed the mp3 decoder from the source +    * Marauder lightning now requires aim, does damage over time and +    chains to other entities +    * Implemented the Medkit -- a means for a human to restore health +    and cure poison in the field +    * "Disable Build Warnings" replaced with "Disable Warning +    Dialogs" and improved +    * Sped spectator move speed up +    * Implemented "step down" physics for all characters; no more +    jumping down stairs +    * Increased frequency with which the Acid Tube deals damage +    * Tyrant can no longer charge up forever and must pass a specific +    minimum charge level +    * Implemented command queueing for commands sent to clients in order +    to prevent overflows even sv_floodProtect is off, but not by +    dropping commands +    * Added LOS check to creep slowing +    * Overmind now only complains if there are 0 spawns +    * Spawns can no longer be built when there is no Overmind/Reactor +    * The spawn closest to the point of death is chosen preferably if +    available +    * Evolving no longer restores all health +    * "give weapons" and "give ammo" cheats removed +    * When selling the battery pack, max ammo is given +    * Added stage information to the end of game stats +    * Reduced Dragoon spitball damage from 120 to 110 +    * Reduced Tyrant claw damage from 120 to 100 +    * Reduced Tyrant charge damage from 160 to 110 +    * Increased Barricade regeneration rate from 12 to 14 +    * Increased Overmind health from 500 to 750 +    * Decreased Overmind regeneration rate from 10 to 6 +    * Doubled Blaster speed from 700 to 1400 +    * Reduced Painsaw damage from 18 to 15 +    * Reduced Painsaw range from 48.0 to 40.0 +    * Reduced Grenade price from 300 to 200 +    * Reduced Shotgun repeat rate from 1200 to 1000 +    * Increased Shotgun damage from 6 to 7 +    * Increased Mass driver damage from 35 to 38 +    * Increased Chaingun damage from 5 to 6 +    * Reduced Flamer repeat rate from 300 to 200 +    * Extended Flamer range +    * Increased ammo on all human weapons +    * Reduced splashdamage on MG Turrets + +     +    Bug fixes/development issues +    ---------------------------- +    * Hacked around trap_LinkEntity to allow missiles to have a bounding +    box displayed +    * Fixed "Server command overflow" bug for clients that should time +    out +    * Fixed a bug where only live clients would have their scores logged +    at the end of the game +    * Reworked how weapon changes are performed, fixing bugs in the +    process +    * Fixed the issue where the Mac qvm JIT compiler would not compile +    Tremulous +    * Reimplemented how buildables play damage sounds to not use the +    event system +    * Reworked the ammo/clips packing system to remove the confusion of +    concepts +    * Disabled client side ET_MISSILE collision +    * G_RadiusSelectiveDamage no longer applies locational damage +    * Moved some speed adjustment code into prediction; should prevent +    some prediction misses +    * Wrapped all calls to trap_SendServerCommand in order to circumvent +    the q3amsgboom.cfg exploit +    * Fixed restoration of energy weapons bug +    * Fixed a bug where locational damage could sometimes scale damage +    to 0 +    * Added G_ClosestEnt +    * Moved build directory from tremulous to tremulous-dev +  | 
