diff options
| author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 | 
|---|---|---|
| committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 12:11:01 +0200 | 
| commit | 511ee66585f67160453f0a68ab4d6f3a971ddb99 (patch) | |
| tree | 421eab740bcecf9084b53fe46dfca8925d01fa3c /ChangeLog | |
| parent | adcd18d0bf3b480e2d09624c4f6e2eea12ad3b03 (diff) | |
move licenses to the misc dir, remove some old shit
Diffstat (limited to 'ChangeLog')
| -rw-r--r-- | ChangeLog | 175 | 
1 files changed, 0 insertions, 175 deletions
diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index 9518bd1..0000000 --- a/ChangeLog +++ /dev/null @@ -1,175 +0,0 @@ -1.1.0 ------ - -    Feature/balance changes -    ----------------------- -    * Quick fullscreen changes -    * Fancy autocompletion -    * Client now sleeps when inactive -    * Persistent console history -    * Increase boost time to 30 seconds from 20 seconds -    * Lcannon now has a minimum charge value -    * Flamer damage down to 20 from 31 -    * Zap repeat rate down to 1500ms from 2000ms -    * Knockback from pouncing now 3 times as strong -    * Demo state now displayed from cgame -    * AVI video capture -    * cl_autoRecordDemo -    * Master server, based on dpmaster -    * Changed defaults for r_picmip and r_textureMode -    * Chat sounds differ depending on team -    * New collision type, for improved light flares -    * New pain blend effect -    * Reduced Dragoon pounce range to 64 from 96 -    * Dragoon pounce now incurs 400ms wait before other weapons may be used -    * Trapper cost down to 8 from 10 -    * Hovel is now free, but only one can be built -    * Teslagen damage up to 9 from 7 -    * Non locational damage does not apply locational armour anymore; instead it -      averages the armour regions together -    * Added target_alien_win and target_human_win -    * Added worldspawn keys to disable specific game elements -    * 3D particles -    * Brass ejections now done via particle system -    * static_tranform particle move type -    * thirdPersonOnly particle and trail system property -    * Abstract attachment system -    * Scriptable trails system - -    Bug fixes/development issues -    ---------------------------- -    * Fix to a server memory leak -    * Fix to a server 100% CPU bug -    * Delete key on *nix fixed -    * Fixed lcannon charge storage exploit -    * Fixed psaw/cgun inappropriate effects bug -    * Maps on create server menu now sorted by name -    * Fixed death by poison MOD s/antitox/medkit/ -    * Fixed Marauders momentarily disappearing when wall jumping -    * Fixed a potential crash bug involving the use of generic1 -    * Fixed being able to build multiple coincident repeaters if there is no reactor -    * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no -      reactor present -    * Fixed invoking "reload" during a weapon reload causing an unnecessary reload -    * Fixed aliens having the wrong blood colour when shot with a las gun -    * Fixed hovel causing invisible builders - -1.0.2 ------ - -    Feature/balance changes -    ----------------------- -    * Extended STATS report to include the times when stages change -    * Increased Tesla damage frequency -    * Marginally increased Tesla damage -    * Teslas now produce exaggerated knockback effect -    * Hives now buildable on walls -    * Boosters no longer restore Dragoon spitballs -    * Dragoon spitballs now affected by gravity -    * Dragoon pounce attack damage reduced to 100 from 160 -    * Removed jump pad code (and associated media loading) -    * Removed loading of some Q3 cruft -    * Corpses timeout in 20 seconds instead of 60 - -    Bug fixes/development issues -    ---------------------------- -    * Fixed a silly bug with using the reactor/repeater -    * Spilled events attached to temporary entities are now reattached -      to their original entities, fixing the missing flame bug -    * Fixed "suicide god" bug -    * Fixed bug where zap ignores armour -    * Fixed missing particle systems when follow-spectating -    * Fixed potential bug involving dodgy pointer arithmetic in -    CG_LoadClientInfo -    * Cleaned up logic in CG_AddPlayerWeapon -    * MASK_SHOT traces no longer collide with corpses -    * Improved robustness of spawn validation, fixing the bug on transit -    * A crapload of whitespace fixes - -1.0.1 ------ - -    Feature/balance changes -    ----------------------- -    * cg_debugParticles >= 1 now prints to the console when particle -    systems are parsed and registered -    * Reverted walk/run animation switching back to cmd.buttons instead -    of basing it on speed -    * Added option for changing whether or not the wallwalk control is a -    toggle or not -    * Weapon now drops momentarily when reloading -    * The stage kill counters are now incremented for structure kills if -    players did more then 50% of the total damage -    * Removed the mp3 decoder from the source -    * Marauder lightning now requires aim, does damage over time and -    chains to other entities -    * Implemented the Medkit -- a means for a human to restore health -    and cure poison in the field -    * "Disable Build Warnings" replaced with "Disable Warning -    Dialogs" and improved -    * Sped spectator move speed up -    * Implemented "step down" physics for all characters; no more -    jumping down stairs -    * Increased frequency with which the Acid Tube deals damage -    * Tyrant can no longer charge up forever and must pass a specific -    minimum charge level -    * Implemented command queueing for commands sent to clients in order -    to prevent overflows even sv_floodProtect is off, but not by -    dropping commands -    * Added LOS check to creep slowing -    * Overmind now only complains if there are 0 spawns -    * Spawns can no longer be built when there is no Overmind/Reactor -    * The spawn closest to the point of death is chosen preferably if -    available -    * Evolving no longer restores all health -    * "give weapons" and "give ammo" cheats removed -    * When selling the battery pack, max ammo is given -    * Added stage information to the end of game stats -    * Reduced Dragoon spitball damage from 120 to 110 -    * Reduced Tyrant claw damage from 120 to 100 -    * Reduced Tyrant charge damage from 160 to 110 -    * Increased Barricade regeneration rate from 12 to 14 -    * Increased Overmind health from 500 to 750 -    * Decreased Overmind regeneration rate from 10 to 6 -    * Doubled Blaster speed from 700 to 1400 -    * Reduced Painsaw damage from 18 to 15 -    * Reduced Painsaw range from 48.0 to 40.0 -    * Reduced Grenade price from 300 to 200 -    * Reduced Shotgun repeat rate from 1200 to 1000 -    * Increased Shotgun damage from 6 to 7 -    * Increased Mass driver damage from 35 to 38 -    * Increased Chaingun damage from 5 to 6 -    * Reduced Flamer repeat rate from 300 to 200 -    * Extended Flamer range -    * Increased ammo on all human weapons -    * Reduced splashdamage on MG Turrets - -     -    Bug fixes/development issues -    ---------------------------- -    * Hacked around trap_LinkEntity to allow missiles to have a bounding -    box displayed -    * Fixed "Server command overflow" bug for clients that should time -    out -    * Fixed a bug where only live clients would have their scores logged -    at the end of the game -    * Reworked how weapon changes are performed, fixing bugs in the -    process -    * Fixed the issue where the Mac qvm JIT compiler would not compile -    Tremulous -    * Reimplemented how buildables play damage sounds to not use the -    event system -    * Reworked the ammo/clips packing system to remove the confusion of -    concepts -    * Disabled client side ET_MISSILE collision -    * G_RadiusSelectiveDamage no longer applies locational damage -    * Moved some speed adjustment code into prediction; should prevent -    some prediction misses -    * Wrapped all calls to trap_SendServerCommand in order to circumvent -    the q3amsgboom.cfg exploit -    * Fixed restoration of energy weapons bug -    * Fixed a bug where locational damage could sometimes scale damage -    to 0 -    * Added G_ClosestEnt -    * Moved build directory from tremulous to tremulous-dev -  | 
