diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:17 +0200 |
commit | 96aae565da71018d0273a2ba5ade60c95d30141b (patch) | |
tree | e277e9cc85f411223897939fd5cc6c01bee04775 /src/cgame/cg_draw.c | |
parent | 0b88388204f4a1854ac7ae8486bb403023125827 (diff) |
remove the abusable levelshot command and related hacks
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index c5c9bf1..9efed5e 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3254,10 +3254,6 @@ static void CG_Draw2D( void ) color[ 0 ] = color[ 1 ] = color[ 2 ] = color[ 3 ] = 1.0f; - // if we are taking a levelshot for the menu, don't draw anything - if( cg.levelShot ) - return; - if( cg_draw2D.integer == 0 ) return; |