diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:16 +0200 |
commit | 997dca8b0297aa186931a84e9f9838b2867f7f1e (patch) | |
tree | d6d33dd19ac0a88df7f9bcad0d2508e3c48f02a8 /src/cgame/cg_playerstate.c | |
parent | c596670999d843b430df0c4fe0eeabd148614638 (diff) |
remove a bunch of set-but-otherwise-unused variables
Diffstat (limited to 'src/cgame/cg_playerstate.c')
-rw-r--r-- | src/cgame/cg_playerstate.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index e1bcb09..7749f59 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -245,8 +245,6 @@ CG_CheckLocalSounds */ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { - int reward; - // don't play the sounds if the player just changed teams if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] ) return; @@ -262,9 +260,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) // if we are going into the intermission, don't start any voices if( cg.intermissionStarted ) return; - - // reward sounds - reward = qfalse; } |