diff options
author | Jeff Kent <jeff@jkent.net> | 2017-04-13 11:30:00 +0000 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:20:41 +0200 |
commit | 26e25997647bfcc8692a2209e5670d4c0119ea8c (patch) | |
tree | be69b2f824a6b749e12849a8b6da32e6ca59d1a0 /src/cgame/cg_predict.c | |
parent | b4c0348da140348f3cbb48cfe544c5682c9e5d34 (diff) |
multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base
this includes changing how ammo and clips r stored
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r-- | src/cgame/cg_predict.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 34f00c4..e20eb1d 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -504,11 +504,8 @@ static int CG_IsUnacceptableError( playerState_t *ps, playerState_t *pps ) return 16; } - for( i = 0; i < MAX_WEAPONS; i++ ) - { - if( pps->ammo[ i ] != ps->ammo[ i ] ) - return 18; - } + if( pps->ammo != ps->ammo || pps->clips != ps->clips ) + return 18; if( pps->generic1 != ps->generic1 || pps->loopSound != ps->loopSound ) |