diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:22:08 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:23:08 +0200 |
commit | 6d4cacd5ad49d654e99c458f5002c70732c9e0a6 (patch) | |
tree | d1d29524dd7baf15e2309cb14bec4c94c3cd6c9c /src/cgame/cg_public.h | |
parent | 8f6cc0930258d39570676d349db062b0c54ba1ad (diff) |
multi-protocol: largely port the (gamelogic part of the) multi-protocol code to the 1.1-ish code base
also update .gitignore accordingly
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r-- | src/cgame/cg_public.h | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 70cb052..543a222 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -120,6 +120,9 @@ typedef enum CG_R_ADDLIGHTTOSCENE, CG_R_RENDERSCENE, CG_R_SETCOLOR, +#ifndef MODULE_INTERFACE_11 + CG_R_SETCLIPREGION, +#endif CG_R_DRAWSTRETCHPIC, CG_R_MODELBOUNDS, CG_R_LERPTAG, @@ -138,11 +141,13 @@ typedef enum CG_KEY_GETCATCHER, CG_KEY_SETCATCHER, CG_KEY_GETKEY, +#ifdef MODULE_INTERFACE_11 CG_PARSE_ADD_GLOBAL_DEFINE, CG_PARSE_LOAD_SOURCE, CG_PARSE_FREE_SOURCE, CG_PARSE_READ_TOKEN, CG_PARSE_SOURCE_FILE_AND_LINE, +#endif CG_S_STOPBACKGROUNDTRACK, CG_REAL_TIME, CG_SNAPVECTOR, @@ -177,6 +182,19 @@ typedef enum CG_KEY_GETBINDINGBUF, CG_KEY_SETBINDING, +#ifndef MODULE_INTERFACE_11 + CG_PARSE_ADD_GLOBAL_DEFINE, + CG_PARSE_LOAD_SOURCE, + CG_PARSE_FREE_SOURCE, + CG_PARSE_READ_TOKEN, + CG_PARSE_SOURCE_FILE_AND_LINE, + + CG_KEY_SETOVERSTRIKEMODE, + CG_KEY_GETOVERSTRIKEMODE, + + CG_S_SOUNDDURATION, +#endif + CG_MEMSET = 200, CG_MEMCPY, CG_STRNCPY, @@ -242,10 +260,14 @@ typedef enum CG_EVENT_HANDLING, // void (*CG_EventHandling)(int type); - CG_CONSOLE_TEXT + CG_CONSOLE_TEXT, // void (*CG_ConsoleText)( void ); // pass text that has been printed to the console to cgame // use Cmd_Argc() / Cmd_Argv() to read it + + CG_VOIP_STRING + // char *(*CG_VoIPString)( void ); + // returns a string of comma-delimited clientnums based on cl_voipSendTarget } cgameExport_t; //---------------------------------------------- |