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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:17 +0200
commit96aae565da71018d0273a2ba5ade60c95d30141b (patch)
treee277e9cc85f411223897939fd5cc6c01bee04775 /src/cgame/cg_servercmds.c
parent0b88388204f4a1854ac7ae8486bb403023125827 (diff)
remove the abusable levelshot command and related hacks
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r--src/cgame/cg_servercmds.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 7fb3e06..dd57574 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -913,14 +913,6 @@ static void CG_ServerCommand( void )
trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) );
}
- // clientLevelShot is sent before taking a special screenshot for
- // the menu system during development
- if( !strcmp( cmd, "clientLevelShot" ) )
- {
- cg.levelShot = qtrue;
- return;
- }
-
//the server has triggered a menu
if( !strcmp( cmd, "servermenu" ) )
{