diff options
author | Jeff Kent <jeff@jkent.net> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:20:41 +0200 |
commit | 26e25997647bfcc8692a2209e5670d4c0119ea8c (patch) | |
tree | be69b2f824a6b749e12849a8b6da32e6ca59d1a0 /src/cgame/cg_tutorial.c | |
parent | b4c0348da140348f3cbb48cfe544c5682c9e5d34 (diff) |
multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base
this includes changing how ammo and clips r stored
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r-- | src/cgame/cg_tutorial.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 5ad29b7..c418726 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -407,7 +407,8 @@ static void CG_HumanText( char *text, playerState_t *ps ) upgrade = cg.weaponSelect - 32; } - BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips ); + ammo = ps->ammo; + clips = ps->clips; if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) ) { |