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author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:20 +0200 |
commit | ade61ba16bcaa053255d8564f6ed45cfb72df13f (patch) | |
tree | fc977333f166bbb5a4b3cf55ae97564294678812 /src/cgame/cg_tutorial.c | |
parent | a2acd48085c60e956b1cad6a9fa12578acbeec5f (diff) |
remove the "poison running out" blinking functionality
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
Diffstat (limited to 'src/cgame/cg_tutorial.c')
0 files changed, 0 insertions, 0 deletions