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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:16 +0200
commit997dca8b0297aa186931a84e9f9838b2867f7f1e (patch)
treed6d33dd19ac0a88df7f9bcad0d2508e3c48f02a8 /src/cgame/cg_weapons.c
parentc596670999d843b430df0c4fe0eeabd148614638 (diff)
remove a bunch of set-but-otherwise-unused variables
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 135e441..600a776 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1159,14 +1159,9 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
int length;
int selectWindow;
qboolean vertical;
- centity_t *cent;
- playerState_t *ps;
int colinfo[ 64 ];
- cent = &cg_entities[ cg.snap->ps.clientNum ];
- ps = &cg.snap->ps;
-
// don't display if dead
if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 )
return;