diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:20 +0200 |
commit | ade61ba16bcaa053255d8564f6ed45cfb72df13f (patch) | |
tree | fc977333f166bbb5a4b3cf55ae97564294678812 /src/cgame | |
parent | a2acd48085c60e956b1cad6a9fa12578acbeec5f (diff) |
remove the "poison running out" blinking functionality
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 9efed5e..f4bf88e 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -825,15 +825,7 @@ static void CG_DrawPlayerBoosterBolt( rectDef_t *rect, vec4_t color, qhandle_t s Vector4Copy( color, localColor ); if( boosted ) - { - if( ps->stats[ STAT_BOOSTTIME ] > BOOST_TIME - 3000 ) - { - qboolean flash = ( ps->stats[ STAT_BOOSTTIME ] / 500 ) % 2; - - if( flash ) - localColor[ 3 ] = 1.0f; - } - } + localColor[ 3 ] = 1.0f; trap_R_SetColor( localColor ); CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); |