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authorJeff Kent <jeff@jkent.net>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:20:41 +0200
commit26e25997647bfcc8692a2209e5670d4c0119ea8c (patch)
treebe69b2f824a6b749e12849a8b6da32e6ca59d1a0 /src/game/bg_public.h
parentb4c0348da140348f3cbb48cfe544c5682c9e5d34 (diff)
multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base
this includes changing how ammo and clips r stored
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index e0e6233..817b7aa 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1109,9 +1109,7 @@ typedef struct
//TA:
-void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips );
-void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips );
-qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] );
+qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips );
void BG_AddWeaponToInventory( int weapon, int stats[ ] );
void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] );
qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] );