diff options
author | Jeff Kent <jeff@jkent.net> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:20:41 +0200 |
commit | 26e25997647bfcc8692a2209e5670d4c0119ea8c (patch) | |
tree | be69b2f824a6b749e12849a8b6da32e6ca59d1a0 /src/game/bg_public.h | |
parent | b4c0348da140348f3cbb48cfe544c5682c9e5d34 (diff) |
multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base
this includes changing how ammo and clips r stored
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index e0e6233..817b7aa 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1109,9 +1109,7 @@ typedef struct //TA: -void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ); -void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips ); -qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] ); +qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips ); void BG_AddWeaponToInventory( int weapon, int stats[ ] ); void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] ); qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] ); |