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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:20 +0200
commitecdfd00b5bff42afacd4f5267bdef9ae61bfc154 (patch)
tree18458c0ef7cd83137c188be9b4e61124765ab3a0 /src/game/g_active.c
parentade61ba16bcaa053255d8564f6ed45cfb72df13f (diff)
implement g_gradualFreeFunds: give free funds to each player every 2 minutes, regardless of kills and deaths
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 4aa38cb..e909ca6 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1989,15 +1989,15 @@ void ClientThink_real( gentity_t *ent )
}
// Give clients some credit periodically
- if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time )
+ if( ent->client->pers.lastFreekillTime + FREEKILL_PERIOD < level.time )
{
- if( !g_suddenDeath.integer ) {
+ if( !g_suddenDeath.integer || g_gradualFreeFunds.integer ) {
if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue );
if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue );
}
- ent->client->lastKillTime = level.time;
+ ent->client->pers.lastFreekillTime += FREEKILL_PERIOD;
}
// perform once-a-second actions