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authorTheriaca <reichmeister@protonmail.com>2019-01-26 07:19:44 +0100
committerPaweł Redman <pawel.redman@gmail.com>2019-02-10 14:47:47 +0100
commitb4f7bd74f46219909dcb116d4448a378edc405b7 (patch)
tree24a354b1d42671cb0d64214f367ab387d05a20d8 /src/game/g_active.c
parentf70201598451e80e635c28a4eca198092211e399 (diff)
rewrite and optimize G_OverflowCredits()
- now always prioritizes poor players - synchronizes PERS_CREDIT once per loop, instead of constantly additionally, rename: - G_AddCreditToClient -> G_AddFundsToClient - G_OverflowCredits -> G_OverflowFunds - 'credit(s)' parameters -> 'funds'
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 63af175..3a989cc 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1558,11 +1558,11 @@ static void ClientGradualFunds( gentity_t *ent )
switch ( ent->client->ps.stats[ STAT_PTEAM ] )
{
case PTE_ALIENS:
- G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue );
+ G_AddFundsToClient( ent->client, FREEKILL_ALIEN, qtrue );
break;
case PTE_HUMANS:
- G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue );
+ G_AddFundsToClient( ent->client, FREEKILL_HUMAN, qtrue );
break;
}