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authorJeff Kent <jeff@jkent.net>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:20:41 +0200
commit26e25997647bfcc8692a2209e5670d4c0119ea8c (patch)
treebe69b2f824a6b749e12849a8b6da32e6ca59d1a0 /src/game/g_active.c
parentb4c0348da140348f3cbb48cfe544c5682c9e5d34 (diff)
multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base
this includes changing how ammo and clips r stored
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 5b167a5..147aabc 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -800,7 +800,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
int ammo;
- BG_UnpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL );
+ ammo = client->ps.ammo;
if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK )
client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE;
@@ -1099,12 +1099,13 @@ void ClientTimerActions( gentity_t *ent, int msec )
int ammo, maxAmmo;
BG_FindAmmoForWeapon( WP_ALEVEL3_UPG, &maxAmmo, NULL );
- BG_UnpackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL );
+ ammo = client->ps.ammo;
if( ammo < maxAmmo )
{
ammo++;
- BG_PackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, ammo, 0 );
+ client->ps.ammo = ammo;
+ client->ps.clips = 0;
}
}
}