diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:20 +0200 |
commit | a2acd48085c60e956b1cad6a9fa12578acbeec5f (patch) | |
tree | c70644eec35e916a25634cfcd74bc18508ee16f0 /src/game/g_buildable.c | |
parent | 6928f08f262b38d32c6e4380969f919b5de1bbc3 (diff) |
allow replenishing of poison without stupid per-player cooldown delays
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index ed243cc..f6a98f6 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1604,15 +1604,8 @@ void ABooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace ) return; } - //only allow boostage once every 30 seconds - if( client->lastBoostedTime + BOOSTER_INTERVAL > level.time ) - return; - - if( !( client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) ) - { - client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; - client->lastBoostedTime = level.time; - } + client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; + client->lastBoostedTime = level.time; } |