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author | MaeJong <mewiceclair@gmail.com> | 2017-05-22 15:43:54 +0200 |
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committer | MaeJong <mewiceclair@gmail.com> | 2017-06-28 14:03:36 +0200 |
commit | c38539157d33d5383ceac5202fbc6ca5d4e95e6e (patch) | |
tree | bdb19a0ed1c8e9304b180f8280c5b394cff264bb /src/game/g_buildable.c | |
parent | 41a47746bec6964405a3506fc1f8fd3ea6147c8e (diff) |
Buff the hive, and debug lazy devs' fuckerygame/hive
- Lower BP cost from 12 to 10
- Increase range from 300 to 400 (read bugfix section)
- Increase swarm speed from 240 to 320 (sprint or hide behind walls to avoid)
Bug fix:
- The hive code relied on ACIDTUBE_RANGE (300) instead of HIVE_RANGE (400)
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index f6a98f6..593c68c 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1217,7 +1217,7 @@ Think function for Alien Hive void AHive_Think( gentity_t *self ) { int entityList[ MAX_GENTITIES ]; - vec3_t range = { ACIDTUBE_RANGE, ACIDTUBE_RANGE, ACIDTUBE_RANGE }; + vec3_t range = { HIVE_RANGE, HIVE_RANGE, HIVE_RANGE }; vec3_t mins, maxs; int i, num; gentity_t *enemy; |