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author | Paweł Redman <pawel.redman@gmail.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:20 +0200 |
commit | 90094e0e71e05b155a6a1edb1835607e1202a8bc (patch) | |
tree | 166fded6a2a5ddb99eeff239efa5379679c28679 /src/game/g_client.c | |
parent | ecdfd00b5bff42afacd4f5267bdef9ae61bfc154 (diff) |
Improve g_gradualFreeFunds.
g_gradualFreeFunds values:
0 - disabled
1 - vanilla behavior
2 - 1 and counters don't reset on death or evolution
3 - 2 and funds are given even during SD
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 54c05df..d36b237 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1950,7 +1950,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.pm_time = 100; client->respawnTime = level.time; - if( !g_gradualFreeFunds.integer ) + if( g_gradualFreeFunds.integer < 2 ) client->pers.lastFreekillTime = level.time; client->inactivityTime = level.time + g_inactivity.integer * 1000; |