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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:20 +0200
commitecdfd00b5bff42afacd4f5267bdef9ae61bfc154 (patch)
tree18458c0ef7cd83137c188be9b4e61124765ab3a0 /src/game/g_client.c
parentade61ba16bcaa053255d8564f6ed45cfb72df13f (diff)
implement g_gradualFreeFunds: give free funds to each player every 2 minutes, regardless of kills and deaths
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index b6a3e0e..54c05df 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1950,7 +1950,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.pm_time = 100;
client->respawnTime = level.time;
- client->lastKillTime = level.time;
+ if( !g_gradualFreeFunds.integer )
+ client->pers.lastFreekillTime = level.time;
client->inactivityTime = level.time + g_inactivity.integer * 1000;
client->latched_buttons = 0;