diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-15 08:27:58 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:21:02 +0200 |
commit | 8f6cc0930258d39570676d349db062b0c54ba1ad (patch) | |
tree | c5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/game/g_client.c | |
parent | ebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff) |
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index ef35f16..55b1ad7 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -689,7 +689,7 @@ void BodySink( gentity_t *ent ) ent->active = qtrue; //sinking bodies can't be infested - ent->killedBy = ent->s.powerups = MAX_CLIENTS; + ent->killedBy = ent->s.misc = MAX_CLIENTS; ent->timestamp = level.time; } @@ -768,7 +768,7 @@ void SpawnCorpse( gentity_t *ent ) else body->classname = "alienCorpse"; - body->s.powerups = MAX_CLIENTS; + body->s.misc = MAX_CLIENTS; body->think = BodySink; body->nextthink = level.time + 20000; |