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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:20 +0200
commitecdfd00b5bff42afacd4f5267bdef9ae61bfc154 (patch)
tree18458c0ef7cd83137c188be9b4e61124765ab3a0 /src/game/g_cmds.c
parentade61ba16bcaa053255d8564f6ed45cfb72df13f (diff)
implement g_gradualFreeFunds: give free funds to each player every 2 minutes, regardless of kills and deaths
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 9ebb659..f93b2f8 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -654,6 +654,8 @@ void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
G_LeaveTeam( ent );
ent->client->pers.teamSelection = newTeam;
+ ent->client->pers.lastFreekillTime = level.time;
+
// G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free.
// Undo that in this case, or else people can freespec while in the spawn queue on their new team
if( newTeam != PTE_NONE )