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author/dev/humancontroller <devhc@example.com>2017-04-15 08:27:58 +0200
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:21:02 +0200
commit8f6cc0930258d39570676d349db062b0c54ba1ad (patch)
treec5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/game/g_combat.c
parentebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff)
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 0d8d013..0658849 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -707,8 +707,8 @@ finish_dying: // from MOD_SLAP
( self->client->respawnTime - level.time) / 1000 ) );
}
- // remove powerups
- memset( self->client->ps.powerups, 0, sizeof( self->client->ps.powerups ) );
+ // clear misc
+ memset( self->client->ps.misc, 0, sizeof( self->client->ps.misc ) );
{
// normal death