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authorPaweł Redman <pawel.redman@gmail.com>2018-11-12 21:30:01 +0100
committerPaweł Redman <pawel.redman@gmail.com>2019-02-10 14:47:47 +0100
commit01d000a4e2c509ffa0d628a37ae24115ea6bf1be (patch)
tree3e746378c32aae29858399746e942d40940ac01b /src/game/g_combat.c
parentcc57d1bf292667944c2712333c226defe4204417 (diff)
Prototype anti-stacking system
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index f0ea442..8dd4a44 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -507,7 +507,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
//nice simple happy bouncy human land
- float classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
+ float classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] ) * level.humanHandicap;
for( i = 0; i < MAX_CLIENTS; i++ )
{
@@ -540,7 +540,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
//horribly complex nasty alien land
- float humanValue = BG_GetValueOfHuman( &self->client->ps );
+ float humanValue = BG_GetValueOfHuman( &self->client->ps ) * level.alienHandicap;
int frags;
int unclaimedFrags = (int)humanValue;