diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:16 +0200 |
commit | c596670999d843b430df0c4fe0eeabd148614638 (patch) | |
tree | 6290cc624bbbeaa50e2a3c3d7bc705721867e971 /src/game/g_combat.c | |
parent | a989cd97673eb20dbd9a2fed5723832d5cd39512 (diff) |
remove a bunch of unused variables and some no-op code
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 6fe40b7..a992c17 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1248,7 +1248,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, { gclient_t *client; int take; - int save; int asave = 0; int knockback; float damagemodifier=0.0; @@ -1442,7 +1441,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, } take = damage; - save = 0; // add to the damage inflicted on a player this frame // the total will be turned into screen blends and view angle kicks |