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author/dev/humancontroller <devhc@example.com>2017-04-13 11:30:00 +0000
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:20 +0200
commitade61ba16bcaa053255d8564f6ed45cfb72df13f (patch)
treefc977333f166bbb5a4b3cf55ae97564294678812 /src/game/g_local.h
parenta2acd48085c60e956b1cad6a9fa12578acbeec5f (diff)
remove the "poison running out" blinking functionality
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
Diffstat (limited to 'src/game/g_local.h')
0 files changed, 0 insertions, 0 deletions