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authorTheriaca <reichmeister@protonmail.com>2019-01-26 07:19:44 +0100
committerPaweł Redman <pawel.redman@gmail.com>2019-02-10 14:47:47 +0100
commitb4f7bd74f46219909dcb116d4448a378edc405b7 (patch)
tree24a354b1d42671cb0d64214f367ab387d05a20d8 /src/game/g_local.h
parentf70201598451e80e635c28a4eca198092211e399 (diff)
rewrite and optimize G_OverflowCredits()
- now always prioritizes poor players - synchronizes PERS_CREDIT once per loop, instead of constantly additionally, rename: - G_AddCreditToClient -> G_AddFundsToClient - G_OverflowCredits -> G_OverflowFunds - 'credit(s)' parameters -> 'funds'
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 708a85a..5250913 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -1124,7 +1124,7 @@ void G_UpdateZaps( int msec );
//
// g_client.c
//
-void G_AddCreditToClient( gclient_t *client, float credit, qboolean cap );
+void G_AddFundsToClient( gclient_t *client, float funds, qboolean cap );
team_t TeamCount( int ignoreClientNum, int team );
void G_SetClientViewAngle( gentity_t *ent, vec3_t angle );
gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles );