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author | Paweł Redman <pawel.redman@gmail.com> | 2017-05-20 14:05:34 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-05-21 15:47:12 +0200 |
commit | a77f4c3465d90b774a30c5ef2db3f57ff21c4e01 (patch) | |
tree | edf22059f78e7670ef003dce27ef538242022c75 /src/game/g_main.c | |
parent | d05bee2ac2ae858dbf690c8e6e84d9e7ea3db48f (diff) |
Remove all override code.
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r-- | src/game/g_main.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index f7f663c..55508be 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -967,8 +967,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) G_FindTeams( ); //TA: - BG_InitClassOverrides( ); - BG_InitBuildableOverrides( ); G_InitDamageLocations( ); G_InitMapRotations( ); G_InitSpawnQueue( &level.alienSpawnQueue ); |