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authorPaweł Redman <pawel.redman@gmail.com>2017-05-20 14:05:34 +0200
committerPaweł Redman <pawel.redman@gmail.com>2017-05-21 15:47:12 +0200
commita77f4c3465d90b774a30c5ef2db3f57ff21c4e01 (patch)
treeedf22059f78e7670ef003dce27ef538242022c75 /src/game/g_main.c
parentd05bee2ac2ae858dbf690c8e6e84d9e7ea3db48f (diff)
Remove all override code.
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index f7f663c..55508be 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -967,8 +967,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
G_FindTeams( );
//TA:
- BG_InitClassOverrides( );
- BG_InitBuildableOverrides( );
G_InitDamageLocations( );
G_InitMapRotations( );
G_InitSpawnQueue( &level.alienSpawnQueue );