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author | /dev/humancontroller <devhc@example.com> | 2017-04-15 12:31:36 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 12:31:36 +0200 |
commit | 8c5e6c88a66dc6693fc74285e41e215da9ba5685 (patch) | |
tree | aaacbc7486b0e425a64940d986877bc152e3bcad /src/game/g_weapon.c | |
parent | 37ea7e3788fc6217f855fed5344b45eb36e946df (diff) |
rearrange the build directory structure a bit
- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files
- place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory
Diffstat (limited to 'src/game/g_weapon.c')
0 files changed, 0 insertions, 0 deletions