diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-13 11:30:00 +0000 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:16 +0200 |
commit | c596670999d843b430df0c4fe0eeabd148614638 (patch) | |
tree | 6290cc624bbbeaa50e2a3c3d7bc705721867e971 /src/game/g_weapon.c | |
parent | a989cd97673eb20dbd9a2fed5723832d5cd39512 (diff) |
remove a bunch of unused variables and some no-op code
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index ea4e290..7d3449e 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -442,9 +442,9 @@ LOCKBLOB void lockBlobLauncherFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_lockblob( ent, muzzle, forward ); + fire_lockblob( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } @@ -459,9 +459,9 @@ HIVE void hiveFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_hive( ent, muzzle, forward ); + fire_hive( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } @@ -476,9 +476,9 @@ BLASTER PISTOL void blasterFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_blaster( ent, muzzle, forward ); + fire_blaster( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } @@ -493,9 +493,9 @@ PULSE RIFLE void pulseRifleFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_pulseRifle( ent, muzzle, forward ); + fire_pulseRifle( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } @@ -510,9 +510,9 @@ FLAME THROWER void flamerFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_flamer( ent, muzzle, forward ); + fire_flamer( ent, muzzle, forward ); } /* @@ -525,9 +525,9 @@ GRENADE void throwGrenade( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = launch_grenade( ent, muzzle, forward ); + launch_grenade( ent, muzzle, forward ); } /* @@ -657,17 +657,17 @@ LCChargeFire */ void LCChargeFire( gentity_t *ent, qboolean secondary ) { - gentity_t *m; +// gentity_t *m; if( secondary ) { - m = fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, + fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, LCANNON_SECONDARY_RADIUS ); ent->client->ps.weaponTime = LCANNON_REPEAT; } else { - m = fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS ); + fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS ); ent->client->ps.weaponTime = LCANNON_CHARGEREPEAT; } @@ -854,9 +854,9 @@ void buildFire( gentity_t *ent, dynMenu_t menu ) void slowBlobFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_slowBlob( ent, muzzle, forward ); + fire_slowBlob( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } @@ -1411,9 +1411,9 @@ qboolean CheckPounceAttack( gentity_t *ent ) void bounceBallFire( gentity_t *ent ) { - gentity_t *m; +// gentity_t *m = - m = fire_bounceBall( ent, muzzle, forward ); + fire_bounceBall( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } |